List all broken recipes here.

Discussion among the various craftsmen and artisans of Dasaria about their trade.

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Depheant
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List all broken recipes here.

Post by Depheant »

I need to know what I need to fix. If it doesn't work, list it.
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Rekaan
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Post by Rekaan »

So far, based on what the tailoring table shows as products available, most of the recipes in the book seem to be missing.

Bowstrings, Gloves, Belts, Boots, cloaks, slings - all seem to be missing from the tailoring table's list of craftable items, but are listed in the book.

Also, there are many hides, such as grizzly bear, boar, and wolf, that seem to have no purpose other than being cured. There is no leather that can be made from them, nor hide armors.
Rekaan Blackrose
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Trinny
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Post by Trinny »

Elemental bags of the following, need the gemdusts listed, but you cant cut the gems on the gem table to get the dusts; (as in previous post)

Element, Gem

Acid, Saphire
Fire, Fire Opal
Lightning, Topaz
Frost, Topaz
Thunder, Ruby
Posion, Emerald


Anything that needs Gems other than these, or their dusts; IE: these are the only cuttable gems on the gem cutter table;

Greenstone
Malachite
Fire Agate
Aventurine
Phenalope
Amethyst
Trinny, Mistress and Devoted of Nergal
Teira, The Pretty Bard
Cinder, The kneecap collecting Gnome.
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SteveAmy
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Post by SteveAmy »

Not sure whether this is exactly what you wanted in this thread but it seems a good place to put it anyway:

To craft rings , necklaces, scarabs and 'ammys' one needs a mould. All moulds can be crafted by tinkering except the mould for 'ammys' . There is no option to craft a mould for an 'ammy' is what I'm saying.
Sally Adams
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Post by Sally Adams »

I'm not certain if it's because of some level dependency, but it's not possible for Evalatheen to work with Jaguar pelts.

The option does not appear in the curing trough.
GM Joker
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Post by GM Joker »

Most of these problems stem from something I have identified but have been unable to correct. If you notice on the crafting menus (The dialogs when chosing what you are going to make) there is no "Next" or "Previous" options. For example, if you are making bladed weapons, there is quite a long list. It lists the 1st 6 possibilities, then says --Back-- and --Exit-- below the 6 choices. There are more than 6 blades, so the dialog should have --Next-- in it as well, which would open the rest of the items available to craft. It's a script problem and I am trying to locate and correct the bug. Unfortunatly, I am not a great scripter.

At any rate, we will get it fixed as soon as able.

~Joker
"We have this incredible brain, 120 billion neurons; the complexity is beyond our ability to conceive. The challenge of the human species is to learn how to operate this wonderful equipment."

~Timothy Leary
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LoFang
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Post by LoFang »

Yoda wrote:Once you begin on the path of trades scripting, forever will it dominate your destiny
DM LoFang, the Gnoll Lord
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Jimmy
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Post by Jimmy »

Banarak-Seraphina wrote:
Yoda wrote:Once you begin on the path of trades scripting, forever will it dominate your destiny
:lol: :lol: :lol:
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Post by GM Joker »

Darth Beta wrote:You don't know the POWAH of the Dark Code
"We have this incredible brain, 120 billion neurons; the complexity is beyond our ability to conceive. The challenge of the human species is to learn how to operate this wonderful equipment."

~Timothy Leary
ironchicken
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Post by ironchicken »

Joker: I noticed this no 'next' appearing thing... I am not sure it is a bug. I think it may be a feature. In alchemy the 'Next' only appears if you have all the items in inventory to complete one of the items from the 'next' list. Not the right mix of items no opportunity to peek. I have tested this and it works.

Bugs with bugs ;) the bombardier and stink beetles don't drop bellies. Therefore you cant get the ingredients needed for certain low level items. Oh, and should skeleton warriors drop skeleton knuckles? They dont, I was most disappointed.
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Hailfall
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Post by Hailfall »

Romar, there was a time you could buy them in the temple
Rules without exceptions last eternally. Every move you make creates your destiny

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Post by ironchicken »

yes I know, but I wanted to steal them from a corpse. :twisted:
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Ramblinwomble
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Post by Ramblinwomble »

As one who is not a member of Nergal. What is Nergal's views on the slaying of undead by his followers?

Just curious...

~Elorian~
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jhr4n
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Post by jhr4n »

Star wars programming jokes and you left out the classic:
Use the source, Luke
Sally Adams
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Post by Sally Adams »

As far as the next dialog option, in several instances it appears *only* after you've used the recipe card.

I learned this the hard way slavering over where did all the options go until somebody told me exactly the above :wink:

I do wonder about the secret recipes - what are the conditions under which such items appear in the dialog menu?

Sally
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