List all broken recipes here.

Discussion among the various craftsmen and artisans of Dasaria about their trade.

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svarte
Commoner
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Joined: Sun Jun 15, 2003 6:24 pm

Post by svarte »

broncoblitz wrote:when creating Lion hide armor upon a success the armor is not actually created.
The same thing with grizzly leather armor.
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Trinny
Dasarian Hero
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Location: In a little room using a tiny keyboard far away from home, mostly. :D

Post by Trinny »

Enchanting a bastard sword with fire;


For some reason , only the bastard sword needs to have a silver-coated sword to be enchanted with fire. All other weapons requre an Iron version of the weapon.
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Loswaith
Dasarian Hero
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Location: Melbourne, Australia

Post by Loswaith »

When failing crafting of armours or weapons a single mangled piece of the metal is returned, while for helms it returns a number equal to the number used.

Given this I was thinking either the weapons and armours are not returning the correct number of mangled metal or the helms are not returning the correct amount.


Also I have noticed that both food and tinkering are much harder to advance in due to that they return about 5% of the skill xp of that of weapons, armour or jewelcraft skills.

I have no idea if these are bugs or meant to be.
####Loswaith####

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Sally Adams
Dasarian Hero
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Post by Sally Adams »

All the hide armors require cured leather, whereas the object returned from the hide rack is simply leather.

I think that's highly unintentional.

Not a big issue... I'm making all the possible armors simply to see which one looks nice :wink:

So far Crag leather wins :lol:
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Fate_Aki
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Location: Washington State, USA

Special Items

Post by Fate_Aki »


How are special items intergrated into the game. Do we need to request them or can we as some predetermind skill level create special items now that we are skilled enought to do so?

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Smithboy
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Location: AB, Canada

Post by Smithboy »

Loswaith wrote:When failing crafting of armours or weapons a single mangled piece of the metal is returned, while for helms it returns a number equal to the number used.

Given this I was thinking either the weapons and armours are not returning the correct number of mangled metal or the helms are not returning the correct amount.
That's what I've been noticing lately when trying to craft armor and weapons. For weapons, I'd just make bullets (1 ingot to make, failure returns 1 mangled piece), until I want to actually make a weapon to use, not just for practice.

Helms seems the best way for now, for armor, but I can't recycle certain kinds of helms. I know adamantium and platinum i can't recycle...

edit - cobalt helms don't recycle either.
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