OK... new to the crafting in Dasaria...

Discussion among the various craftsmen and artisans of Dasaria about their trade.

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lordroy
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Joined: Tue May 18, 2004 11:04 pm

OK... new to the crafting in Dasaria...

Post by lordroy »

I have tried to figure out what is needed to get started crafting items better thann +1...

I am sure there must be a way... but I have not found anyone willing to take the time to explain it to me...

Does the Craft Armor & Craft Weapon skills do anything toward the crafting abilities on this server or does it not...

Maybe a sticky at the top of this forum area that is up to date with some info might be in order...

Otherwise... I guess ill just have to suffer...

-R
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Smithboy
Dasarian Hero
Posts: 410
Joined: Thu Feb 05, 2004 4:11 am
Location: AB, Canada

Post by Smithboy »

The crafting system in this world right now is a third-party script and doesn't require any of the craft armor/weapon skills. It's Craftable Natural Resources (CNR) and has it's own items placed throughout the world. Trees, beehives, plants, and animal skins outside and then sand, clay, gems, and ores that can be dug/mined inside caves. The bars of iron, mithril, large bones, ironwood, stuff like that is for the NWN crafting system (which uses the skill points) and it's not usable here for that.

To make yourself a better crafter, you get up levels in each trade and you also try and boost your stats, the two main stats used in each trade (it says which stats when you attempt to craft something). To get more specific, download the CNR from the link above and look around in the module world. Read the tradeskill system doc file and look at the items in the module to get a better understanding of it.

For weapons, you can make regular weapons (copper), +1 dex weapons (bronze) and +1 enchanted weapons (iron). Shields are similar with copper being plain, +1 AC bonus for bronze, and +2 AC bonus for iron. This you can find out by looking through the item properties in the toolset of the CNR module (download it, it helps).

Rings can only be +1, but you can have scarabs (necklaces) that are +2 stat bonus items.

The foods section is pretty much a waste, as I think it's only useful for HCR (hard core rules, where you need to eat to survive), though it is also useful to make juices used in enchanting.

You can put as many items as you want into each table and when you craft the items, it only rolls once and you either are successful at making every item, or fail every item. If the item requires more than one component, having more items (or completely different items) inside the table at the time of crafting doesn't matter. You don't lose the extras, but if there is enough of the required ingredients, it will craft as many items as it can.

When doing smithing, there is an ingot recycler beside the smelter that will accept crafted weapons/armor (and garbled metal from failed tries) and turn them back into ingots. Put only one type of item in at a time, since in this device you will lose anything but one type of item that is in there. Some items will not recycle, like cobalt and adamantium helms that I know of.

When mining, it is recommended that you carry at least two mining axes, as one can break. Same goes for gem crafter's chisels and woodcutting axes, and skinning knives ( I think ).

A good way to mine is to have a magic user cast spells on the trees/ore rocks. I know Call Lighting works on trees, Wall of Fire and Blade Barrier work on Ore Rocks. Druids can shapeshift into forms that can carry a lot of weight. High-level mages may have a shapechange spell that can do similar, and so it is beneficial to have one of them carry as many bundles of ore as they can.

If you're not a mage and want to mine with the axes, it is best to have power attack or improved power attack. Also try to get you levels up so you have more attacks per round and more damage each hit, and you won't have to spend much time in the mines (my first miner took forever to mine. He didn't have power attack and had one or two attacks per round. Feels like it was a big waste of time now).

There is a custom Dasarian crafting system in the works, but it is not known when it will be completed, so I wouldn't worry about it now. In the event that it gets changed over, the CNR crafted items will be taken away and (maybe) we'll get similar replacement items in our inventory.


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...Did I type too much? :shock: let me know if you want to hear more technical stuff or more advice. I hope it's ok to talk about all the technical stuff in the crafting system. I find it's always beneficial to know exactly what you're dealing with, so naturally I try to find out exactly how the crafting system works.
Characters: Daldar Herk, Rindel Enossi, Cilvan Dwin'onor, Hirata Mitheris, Brissa Jaebrylla
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Stonehammer
Dasarian Hero
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Joined: Tue Mar 23, 2004 1:12 pm
Location: SE Pennsylvania
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Post by Stonehammer »

This was quite helpful SB. One of my characters has gotten into the crafting and making armor and smithing the metals is actually quite a bit of fun. Even if he has managed to see the following message entirely too many times.

You rolled a 1.

You needed a 3 or better to produce this item.

*GRUMBLE*
"Good Roleplaying does not preclude fireballing their asses!" - OoTS
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