Geography

The Plains of Arrith sports a cold, northerly climate. Most of the region is scattered with rocks and hard soil, and is generally not suitable for farming. Most of the people scattered across the Plains of Arrith suvive from hunting and foraging. Several key mountain ranges exist in Arrith, namely the Khinaor Mountain Range. The Khinaor Mountains nearly extend across the width of the plains, and are both dangerous and bewildering to travel through. It has been rumoured that a rare and elven like clan dwells within the deepest most regions of the Khinaor Mountains.
Throughout the rest of Arrith you will find a variety of regions. To the south-east, also named "The Eastern Plains", you will find a far more mild climate when compared to the north and north west. There, nestled between the Northern Road and the Khinoar Mountains are the Telkhmar.
As you move north west, the climate becomes colder and the foilage appears wild and untamed. The Khinaor extends as far as these regions, and along the base of the mountains lie the Wulark people.
North of the Khinaor Range, to the south east of the Temple of Ki, lies the Khagmen people. They make their home on the border of the plains of Arrith. The climate here is cold and snowy, being elevated above sea-level.
The Plains of Arrith in general contrast drastically with the rest of Dasaria. Many historians, cartographers and otehr scholars find it difficult to explain it's unique and rare climate.
Culture and Society
The Plains of Arrith are home to many people, mostly humans. Few of the other races feel at home within Arrith. The only other race to call Arrith home were the ancient Dün'khüvan Dwarves, ancient Dwarf Lords of the Khinaor Mountains. Rumour has it that their last surviving stronghold still stands, nestled somewhere in the shadowy peaks of the Khinaor Mountains.
Primarily, four clans inhabit the Plains of Arrith. These four clans are primitive in technology when compared to that of the rest of the world. However in society and culture, they are far from primitive. Each clan reveres an animal, but not quite in a religious manner. The animal is respected, never hunted and protected.
The four clans of Arrith are the Telkhmar, the Khagmen, the Wulark and the Aelkhor. The Telkhmar are modeled after the Elk, the Khagmen revere the Grizzly Bear, the Wulark are of the Great Gray Wolf, and the Aelkhor are of the Peregrine Falcon. One might even note that each clan carry characteristics and features similar to that of their animal.
The Telkhmar

The Telkhmar are a noble people. They always appear visibly calm and in a state of alertness. Modeled after the Elk, the Telkhmar are strong, powerful and fierce in battle. Their history is deep rooted, and being situated close to the human settlements of Dasar, it is rumoured that the two have clashed on more then one occasion.
The Telkhmar are led by a sole "chieftan", known as the Lord of the Eastern Plains. It is known that the current leader of the Telkhmar is Janloar. The Telkhmar are kind, polite yet very traditional. They are heralded as the most welcoming of the Arrithian Clans.
The Khagmen

The Khagmen are a northerly people, and are often associated as brutes and savages. However, upon closer inspection one will note that the Khagmen are a respected and courteous people when greeted as friends. They are fiercly protective of family and kin, willing to fight to the bitter end should either by threatened.
The Khagmen are large humans, usually clothed in animal skins and boiled leather. Most of the men sport large beards, muscled arms and a great battle axe hooked into their belt. The Khagmen Warriors are the most feared in battle.
The Wulark

The Wulark are seen as the direct opposite of the Telkhmar. They are aggressive, hostile and irrational. Although not without honour, the Wulark are not known to display any kind of courtesy or welcome to any Arrithian Clan, let alone an outsider. The Warriors of the Wulark travel in packs, and strike with deadly precision under the cover of darkness. They are closely associated with the battle tactics and strategy of wolves. They usually use crude but sharp shortened blades as their main weapon.
The Wulark currently have a blood feud with the Khagmen people. Many skirmishes have taken place since the breaking of the clans. Many believe there will be no end to the fighting between both clans.
The Aelkhor

The Aelkor are the most mysterious of the Arrithian Clans. Not much is known about them, and it is most likely that little will ever ben known of them. Scholars believe they dwell within the mountain tops of the Khinoar Mountains, although their true location is unknown. Since the breaking of the clans, all contact has been broken with the Aelkhor.
The Breaking of the Clans
Thirty years ago the Arrithian Clans were all united as a confederation. Recognizing their differences, but willing to work together in light of the Varanite invasion, they formed together and met regularily at the Great Council, hosted graciously by the secluded Aelkhor. The United Arrithian Planes, dubbed "Arrith", had close ties with the Nation of Dasaria. The Crown of Dasaria had pledged to protect the people of Arrith, and in turn the Clans of Arrith would supply military support in offensive campaigns against the Varanites as well as defensive manuevers.
When the Crown of Dasaria fell, and the nation was plumetted into leaderless anarchy, the Arrithian Clans broke from the Great Council. Without Dasarian aid, they could not support one another as easily. Telkhmar, Khagmen, Wulark and Aelkhor warriors returned home to their families to protect their home land. They could no longer afford to leave their lands without putting their own at risk. Such is the Breaking of the Clans.
Much is unknown about the Planes of Arrith. Many ruined structures and ancient settlements have yet to be explored, their true existance and significance shrouded by time itself. With the pass to Arrith now clear, perhaps more will be learned of this ancient land...
