Dasaria II

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Holly
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Dasaria II

Post by Holly »

I'll be back for Dasaria II: My promise to those who have been asking. I love the place too dearly.
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Post by DM Chicken Little »

I have a feeling that will still be a couple years away. Especially with their ability to drag out production.

But good to see you will be around, hoping most old timers will come back in one shape or another.
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jhr4n
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Post by jhr4n »

We'll keep the home fires burning!
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Jerio Caine
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Post by Jerio Caine »

Sounds good.

//Davo
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Post by DM Chicken Little »

jhr4n wrote:We'll keep the home fires burning!
Or the farm East of Daris.
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DM Artorius
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Post by DM Artorius »

We eagerly await both the game and your return, Matt.
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Post by Jehannum »

They are saying the second quarter of 2006. We Shall See!

We are allready doing prep work for innovative features for nwn2.

Be assured that we are waiting with baited breath.
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Evelond Formos
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Post by Evelond Formos »

Atari is known to screw great things up. Dasaria will revert to NWN 1 if NWN 2 is really too bad, right?
~Evelond~

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lankycheese
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Post by lankycheese »

NWN 2 is going to rock everyones socks off in a single bound. I have faith that Obsidian will do with NWN 2 what everyone wanted with NWN 1. There seems to be a particular emphasis on working with all the PWs out there so by the sounds of it there will be lots of new little things for the builders to play with.

Also it'll be using 3.5, here's hoping to have awesome rangers and paladins with 5 smite evils a day :twisted:
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Jimmy
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Post by Jimmy »

lankycheese wrote:Also it'll be using 3.5, here's hoping to have awesome rangers and paladins with 5 smite evils a day :twisted:
But more importantly... Bards will be getting 6 + int modifier skill points!

BOOYAH!
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Depheant
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Post by Depheant »

Actually more important are the technical aspects of the game rather than gameplay features.

With enough man power and time you can pretty much just convert NWN2 to do what you want it to do - like, I don't know... have seas and pirates and ships.

Yes, you could've done that with NWN1 too, but you'd need to actually buy the engine of Bioware first. :P
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Post by Peregrinus »

I hope they keep the familiar system from NWN1. After all, everyone loves Drakin!

Other than that, more feats for fighters to take for their weapons, and definately a re-done spell selections (maybe I'll get my Disintergrate spell :twisted: And you thought IGMS was bad...)

And, here's praying, they get rid of KD and put in improved trip, a much more balanced feat.
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Brigadier Syndir Isendur
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Post by Brigadier Syndir Isendur »

Peregrinus wrote:I hope they keep the familiar system from NWN1. After all, everyone loves Drakin!
Anthony Davis - Programmer wrote: Posted: Friday, 26 August 2005 06:11PM

The current plan is that familiars will not fight. They can be put in your backpack.

I think the jury is still out on damaging familiars, but I would bet on 'No'.

Animal Companions are a completely different deal. They will be similar to how they were in NWN1.

Again, none of this is completely set in stone yet.
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Peregrinus
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Post by Peregrinus »

Aww... *mutters*
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Wyvern
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Post by Wyvern »

I love how in one sentence you hope for a spell that is more devastating that IGMS, then in another you say replace improved KD with something which is "more balanced."

Mages. Got to love them and their overwhelming desire to be unbeatable in every situation. :wink:
It's just a game...
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