-K
Alphabetical Conversation
Moderator: Lords of The Realm
- Evelond Formos
- Dasarian Hero
- Posts: 817
- Joined: Tue Jun 28, 2005 11:58 am
- Location: Connecticut US
- Evelond Formos
- Dasarian Hero
- Posts: 817
- Joined: Tue Jun 28, 2005 11:58 am
- Location: Connecticut US
- Evelond Formos
- Dasarian Hero
- Posts: 817
- Joined: Tue Jun 28, 2005 11:58 am
- Location: Connecticut US
- Evelond Formos
- Dasarian Hero
- Posts: 817
- Joined: Tue Jun 28, 2005 11:58 am
- Location: Connecticut US
- Kell
- WANTED: Dead or Alive
- Posts: 4521
- Joined: Fri Jan 09, 2004 8:16 pm
- Location: First row, second grave on the left.
- Contact:
Never say never. Actually, when Kell hunted with the G'elle, he most of the times actually -was- the meatshield of the party. Mages can polymorph to other, much bigger sizes while the thieves and monks stand in between the legs of the mage-suddenly-becoming-iron-golem, to sneak or beat the opponent to death, when the opponent was still way too busy trying to avoid being slapped into the ground by the iron golem.
I remember an encounter in the middle of village, with about 5 Rian elves, who couldn't even hit Kell because his AC was up to around 45. Not even the guards, who would naturally attack eos, could hurt him too much. Only a paladin with the Holy Sword spell casted could finish him easilly.
It was fun, those times. But it was a liiiiittle overpowered as well. Invincibility is overrated, I much prefer Kell to be a weaker variant of a mage, who's strong with spells, but physically barely worth a thing. It makes more sense from an RP point of view (where the hell did you find time to work out when you have all these books to study? Or; how the hell did you learn to fight like this when you should be dusting off your precious books?) and it's more fun for other players too.
Eventhough spells can still be preeetty annoying, I suppose.
edit: Oh, and wait. Druids. Not the druids themselves, but the BEARS accompanying the druids. Because when you're lvl 20, Greater Magic Fang gives the bear a +5 enhancement to all attacks. Which makes it like the sword of the paladin a +5 weapon. And those bears hurt. Not much fun for a mage, but it was fair tho', heheh. Syndir and Cirran, I'm still not over the both of you! You two are the nails to my babybadgerleather-interior, tropical (Lendose?) wooden coffin! *rocks fist*
I remember an encounter in the middle of village, with about 5 Rian elves, who couldn't even hit Kell because his AC was up to around 45. Not even the guards, who would naturally attack eos, could hurt him too much. Only a paladin with the Holy Sword spell casted could finish him easilly.
It was fun, those times. But it was a liiiiittle overpowered as well. Invincibility is overrated, I much prefer Kell to be a weaker variant of a mage, who's strong with spells, but physically barely worth a thing. It makes more sense from an RP point of view (where the hell did you find time to work out when you have all these books to study? Or; how the hell did you learn to fight like this when you should be dusting off your precious books?) and it's more fun for other players too.
Eventhough spells can still be preeetty annoying, I suppose.
edit: Oh, and wait. Druids. Not the druids themselves, but the BEARS accompanying the druids. Because when you're lvl 20, Greater Magic Fang gives the bear a +5 enhancement to all attacks. Which makes it like the sword of the paladin a +5 weapon. And those bears hurt. Not much fun for a mage, but it was fair tho', heheh. Syndir and Cirran, I'm still not over the both of you! You two are the nails to my babybadgerleather-interior, tropical (Lendose?) wooden coffin! *rocks fist*
Kell Dy'ner, Archcriminal of Daris
- 'Ling Niles
- Dasarian Hero
- Posts: 389
- Joined: Tue Oct 14, 2003 8:05 pm


