Possible New Trades System

Discussion among the various craftsmen and artisans of Dasaria about their trade.

Moderator: Lords of The Realm

Would you be willing to give up all your trade skill points for a new, better system?

Yes
64
88%
No
9
12%
 
Total votes: 73

GM Joker
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Post by GM Joker »

GM Joker wrote:~Flexible crafting and recipe system that allows for the easy creation of customizable recipes for craftable items! You can make your own items and recipes, and the CNR system automatically puts them into the CNR crafting device menus for the player to choose.
Sorry I didn't point this out. Players cannot add items, only builders.
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Depheant
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Post by Depheant »

GM Joker wrote:
GM Joker wrote:~Flexible crafting and recipe system that allows for the easy creation of customizable recipes for craftable items! You can make your own items and recipes, and the CNR system automatically puts them into the CNR crafting device menus for the player to choose.
Sorry I didn't point this out. Players cannot add items, only builders.
Heh, I thought that was obvious, but still, player items; obtained through quest [or the right to add an item, rather] will be possible, no? As long as the item is not totally above the rest.


Going back to the matter at hand, I think a new system, if it works well, will benefit the server so I am for it. Just saying it would be a pain to lose all that work.

It'd be funny to see someone walk up to Deph and say "I hear you make Walls, how much?" just to get a reply like "I can't craft because I don't know how to..."

Only problem I have is with the lost skills; but if it can't be done, it can't be done.
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Post by Boon »

OOC: In my opinion, I think the new system would be a great idea. Especially if it allows the DMs to work other problems and have more time killin' *cough, cough* I mean running quests and adventures for the players.

Yep, I would miss the time it took me to reach the level I'm at now with my trades. But after reading what comes with the new system, I'd be willing to learn them all over again.
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Post by Gomezaka »

Please implement the system as fast as possible :)

I love the idea with new skills and the only thing I would miss is the scribing, but hell I can live with that :)

Changes like this makes the game more interesting, and it gives me many more hours to play.
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Post by Depheant »

Gomezaka wrote:Please implement the system as fast as possible :)

I love the idea with new skills and the only thing I would miss is the scribing, but hell I can live with that :)

Changes like this makes the game more interesting, and it gives me many more hours to play.
Scribing is not part of the ATS system. So you'll keep your points, I believe.
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DeathMaster666
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Post by DeathMaster666 »

How about a player test of this system? So we know what it is like in person.
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Depheant
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Post by Depheant »

I believe Joker's testing it.
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DeathMaster666
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Post by DeathMaster666 »

Depheant wrote:I believe Joker's testing it.
I realize that, but without us knowing whats on it, how can we have an educated opinion. I'd like to know how the progressions and such work. Chances are its not doable though.
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Post by Melthavion »

<LOL! This is the kind of thing that happens when I try to post early in the morning. I hit "Edit" instead of "Quote". Sorry Mel. :oops: >

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DeathMaster666
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Post by DeathMaster666 »

Here is some more info about all of the crafts:

EDIT:
We don't really need all those pages of text in here right now for a running commentary or debate. Anyone that wishes may download the CNR and read up on it, but all Joker has ever said is that it was interesting and that he was checking it out for consideration. Let's not get ahead of ourselves. Thanks, -Mel.
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Rullh
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Butch' s opinion....

Post by Rullh »

I must say, I like Loswaith's idea. If something like his script idea was executable, then my vote would be a big "YES!" without hesitation.
However, when I started playing dasaria I had two ambitions.

1. Build an half-orc cave.

2. Become a great smithy.

When I had about 900k for my cave, the banker was taken away. And I had to spend weeks and months to raise the money again.
(I do realize the nessecity of this, but still...it was a painful blow.)

Now I have mastered mining, blacksmithing and weaponcrafting, and have started tanning and armormaking, and honestly the idea of having to go through with all my long term projects twice everytime i get a new idea is not very motivating... sorry :/

And I do realize its the same for everyone, but that still wont help my motivation much.

Btw: this poll should not be about "shall we introduce a new trade system?"... but something like: "would you be able to muster the motivation to start over if we took away your skill points for a greater purpose?"....

My point beeing that if this new trade system comes through, there is a slight chance that dasaria would loose a lot of tradespeople. (don't know about me yet though, haven't decided.)

I do like the enchanting thing though, but baking isn't THAT important to me, since I'll never be doing it.
And there is always the inflation matter, that would result in a new character whiping discussion.. :/

But i must admit...it looks tempting with all those recipies :)

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Post by GM Joker »

I did see that the CNR will be Database supported. With the expansion pack looming, and the pending update of the CNR, I have put the test I was doing on hold.

I feel that a change will have to be made in the future. What that change may be is uncertain at this time.

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ATS created items

Post by jverz »

Will items made under the ATS system still be in the game when the new CNR system gets put into effect?
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Re: ATS created items

Post by GM Joker »

*Makes sure mouse pointer is over "Quote" and presses button*
jverz wrote:Will items made under the ATS system still be in the game when the new CNR system gets put into effect?
First off there is no certainty that CNR will replace ATS. I am leaning towards CNR now, but you never know what the future holds.

When I was deleting ATS items on my test mod, I made sure to keep almost all of the custom ATS items that the builders and players have made. Some I did not keep for various reasons, however I would say I kept 95% of the customs.

Rullh wrote:this poll should not be about "shall we introduce a new trade system?"...


Actually that is not what the poll is about in the first place. This poll is to see if people would be willing to sacrafice their skill points for a better system.

~Joker
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Post by LoFang »

Even if the custom items were deleted from the module, any items in a PC's inventory would be kept. There would be no way of replacing said items if lost however.
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