Info Update: Bear with us, and your patience is appreciated
Moderator: Lords of The Realm
- Jehannum
- Lord of the Realms
- Posts: 2470
- Joined: Mon Sep 23, 2002 10:53 pm
- Location: The Big City of Lula, Georgia
Info Update: Bear with us, and your patience is appreciated
Bear with us as we iron out the kinks in the new versions of the modules. Some of the issues are obvious and some are more "under the hood" type adjustments. We are working hard to provide you guys with a place to play, and sometimes we are going through some contortions to make a module available at a certain time while we investigate problems in game and problems also relating to stability. Rest assured that shortly these problems will be gone. I know its a little frustrating at this point, but hang in there =).
We are aware that some illegal items are popping up. We are taking care of them- dont worry about that.
Those with spawning problems: please be patient and know that we are dilligently working on a resolution and are very close to having a permanent fix.
Adjustments are in the works for the launch of the tradeskill system as mentioned in the other post. Again-- hang in there.
We will be shortly implementing a selection that will allow those of 15+ level to choose to spawn in Daris or in New Dasar.
Thank you all for your patronage of the server-- the players truly make this a special place.
We are aware that some illegal items are popping up. We are taking care of them- dont worry about that.
Those with spawning problems: please be patient and know that we are dilligently working on a resolution and are very close to having a permanent fix.
Adjustments are in the works for the launch of the tradeskill system as mentioned in the other post. Again-- hang in there.
We will be shortly implementing a selection that will allow those of 15+ level to choose to spawn in Daris or in New Dasar.
Thank you all for your patronage of the server-- the players truly make this a special place.
No probs Jeh. I'm glad you're back and ready for action mate. 
I'm not able to play anytime soon anyway. Keep up the great work all you DM's, world builders, scripters, playtesters and whatnot. We all appreciate everything you're doing for the greatest server that ever graced the gamespy and internet land.
-Jimmy
I'm not able to play anytime soon anyway. Keep up the great work all you DM's, world builders, scripters, playtesters and whatnot. We all appreciate everything you're doing for the greatest server that ever graced the gamespy and internet land.
-Jimmy
Rugnar Maydur
Adept of the Whirling Serpent
"Bluddy 'ell!"
Adept of the Whirling Serpent
"Bluddy 'ell!"
- NebUnderfoot
- Dasarian Hero
- Posts: 377
- Joined: Thu Oct 03, 2002 2:20 pm
Title this one "Constructive Criticism"
(completely ooc)
A few things I noticed while walking around Dasaria lately, most of which the DM's are aware of, but that I want to point out anyway, in case they missed them...
SHOPS:
Both Meriom and the Trader at the Whirling still sell magic items, even though we can't use them. I find this to be something of a tease, and in the annoying sort of way.
Is it possible to either remove those items from inventory or give us "mere mortals" the power to wield +1 weapons?
MONSTERS & XP:
With that in mind, the fights have not gotten any easier and the XP formula seems to have been retooled. I spent two hours fighting and netted 176 points. At that rate it would take me over 60 hours of continuous game play to see another level. Granted, there was a time when people claimed to have reached 20 seasons in a week or even 3 days... But if I play 4 hours a day I'm looking at 15 days to make it from 16th to 17th level. That seems a bit far in the other direction, since that time would have to be spent almost exclusively in combat.
Since a lot of the later areas were built in response to an increase of higher levelled characters, and since those 16-20th characters are nigh useless against the old incarnation of monsters, perhaps our "enemies" should be toned to a more playable level? Or perhaps removed altogether unless actively played by a DM ? Just a thought.
As an Example - Hunar and Wee Willy made it to the 5th level of the Varanite Caves and decided to fight Raven... Hunar couldn't even land a blow, and he's one of the better fighters I've seen.
PLACED TREASURE:
I'm sure you're aware that old constant items like the ones in the Ji Lyn / Tiefling Tree are still there... and yet, once again, we can't use them or pick them up... I can understand there being some problem scripting wise with random drops but on these permanent placements isn't it a much easier fix?
WHIRLING SERPENTS:
You go in there and all the same monks are still doing Tai Kwon Chicken Little punches on eachother... Why are they still there ? If the rest of Daris fell, why didn't the monks show up to fight ? If they did are we to assume that they're so good at what they do that they took no casualties ? It sort of detracts from the war ravaged feeling you have going with the plot... After all, if the monks are invincible let's send them to Varana and Talon and declare ourselves victors.
HOUSING:
some housing still exists... and that looks bad. Hunar was pointing out to me that there would be some suspicion cast on those whose properties escaped unscathed when buildings nearby were torched... Just an odd thing I thought worth sharing.
PRESTIGE CLASSES:
I know I'm supposed to get DM approval to prestige... but does anyone else have a problem with that? Is it going to be a case of "If daddy says no, I'll go ask mom"?
Are we supposed to ask a specific DM ? Can any DM give us that ability to choose a PC?
Think about it... The one thing, we as players, used to be able to control was our characters and character development. Now we can't.
I've played in LARPs and PnP games where the DM handed you a character he wanted played and sometimes that was like an "audition" to prove you could RP and sometimes it was so a specific adventure could be run... and it was cool. But I'm not so sure about this one... yeah, there's the argument that it's a RP thing... so are DM's goign to have Prestige Characters that we apprentice under..?
That would make sense... (and be really cool) but if it's some arbitrary decision made behind the scenes I have to wonder why. I've never played a character that the DM's couldn't snuff with normal monsters so I don't see where me choosing my character development within the context of the rules should really adversely affect the world as it is.
CRAFTABLE INGREDIENTS:
They litter the land and yet we can do nothing with them yet. IC posts are clamouring for the "Let's rebuild Dasaria" phase and having those placeables in without tools is another point of frustration. I know crafting is supposed to be introduced soon... I guess it's just a "bad-timing" thing to have the placeables out prematurely.
I guess that's it for now...
I do hear you Jeh, and I take your words to heart and I will try to be patient and I do have a great interest in the game here...
But also, as a long time player I want to remind you why I stayed after that first night you took me through the Beetle Warrens...
Because I wanted the experience of D&D through the graphical power and convenience of the computer... and what I was looking for MOST in a persistant World was playability... That meant being able to go in, survive, fight, RP and most important of all, to have fun.
Dasaria has ALWAYS been extremely playable... A quick tour though the village got you over the first season blues and hooked you on a well concieved world in which to play...
My fear is that the creators may lose sight of that. I don't know why you choose to do what you do... It's hard work, it's extremely technical and I imagine it can be frustrating, not only in dealing with the game mechanics but with the players as well... It costs you time, energy and real money to keep this thing going and I commend you for that. But as a player I came and continue to return to have fun...
Investing my time with friends while exercising a little imagination... To forget the real world for a little while and give ourselves the indulgence of playing... That's what it should all be about. I'll admit that for me, since the night when we played through the Claw Victory it hasn't really been fun at all*... and I'd bet my last dollar it hasn't been a very good time for the staff either... But I hope everything comes together so that we can all get back to doing what we enjoy most.
My honest impression of playing since the inventory wipe is one of Limbo... It's not about the losing gear.. It's about the futility of being here.
When we were refugee's there were few places to go and no point in going. Now that we have the village back I feel like I want to do something IC to make a difference, but that again, there's no point. No matter what character I play I can only travel so far and even if I triumph in one little battle it won't really affect the game.
Even when crafting is reinstated later this week I'm still going to feel odd about that... I'll spend my time creating weapons and armor to equip my fellow Dasrians and then what happens to all that time and effort when Deph institutes the new Dasarian Craft System ?
Anyway... I know you're all hard pressed on the mechanics of the game... Just please, please don't forget and abandon the philosophy of the game. Remember... it's a game.. games are supposed to be fun. Keep repeating that mantra and call me before you grab an AK and go off looking for a bell tower somewhere.
Flame away if you must but I offer these words up as food for thought and as a way of venting my feelings about the game. I'm glad you came out and posted Jeh... It actually made a big difference in my attitude... And I hope you and the staff get things running the way you envision as soon as possible without killing yourselves in the process.
neb_underfoot
aka
Lord Nobby Underfoot
Wee Willy Graves
Guardsman Shokken Gnaw
*The actual Claw story was a blast - I loved it and kick myself in the head for not thinking more strategic - It's the aftermath of the following weeks that I'm talking about
(completely ooc)
A few things I noticed while walking around Dasaria lately, most of which the DM's are aware of, but that I want to point out anyway, in case they missed them...
SHOPS:
Both Meriom and the Trader at the Whirling still sell magic items, even though we can't use them. I find this to be something of a tease, and in the annoying sort of way.
Is it possible to either remove those items from inventory or give us "mere mortals" the power to wield +1 weapons?
MONSTERS & XP:
With that in mind, the fights have not gotten any easier and the XP formula seems to have been retooled. I spent two hours fighting and netted 176 points. At that rate it would take me over 60 hours of continuous game play to see another level. Granted, there was a time when people claimed to have reached 20 seasons in a week or even 3 days... But if I play 4 hours a day I'm looking at 15 days to make it from 16th to 17th level. That seems a bit far in the other direction, since that time would have to be spent almost exclusively in combat.
Since a lot of the later areas were built in response to an increase of higher levelled characters, and since those 16-20th characters are nigh useless against the old incarnation of monsters, perhaps our "enemies" should be toned to a more playable level? Or perhaps removed altogether unless actively played by a DM ? Just a thought.
As an Example - Hunar and Wee Willy made it to the 5th level of the Varanite Caves and decided to fight Raven... Hunar couldn't even land a blow, and he's one of the better fighters I've seen.
PLACED TREASURE:
I'm sure you're aware that old constant items like the ones in the Ji Lyn / Tiefling Tree are still there... and yet, once again, we can't use them or pick them up... I can understand there being some problem scripting wise with random drops but on these permanent placements isn't it a much easier fix?
WHIRLING SERPENTS:
You go in there and all the same monks are still doing Tai Kwon Chicken Little punches on eachother... Why are they still there ? If the rest of Daris fell, why didn't the monks show up to fight ? If they did are we to assume that they're so good at what they do that they took no casualties ? It sort of detracts from the war ravaged feeling you have going with the plot... After all, if the monks are invincible let's send them to Varana and Talon and declare ourselves victors.
HOUSING:
some housing still exists... and that looks bad. Hunar was pointing out to me that there would be some suspicion cast on those whose properties escaped unscathed when buildings nearby were torched... Just an odd thing I thought worth sharing.
PRESTIGE CLASSES:
I know I'm supposed to get DM approval to prestige... but does anyone else have a problem with that? Is it going to be a case of "If daddy says no, I'll go ask mom"?
Are we supposed to ask a specific DM ? Can any DM give us that ability to choose a PC?
Think about it... The one thing, we as players, used to be able to control was our characters and character development. Now we can't.
I've played in LARPs and PnP games where the DM handed you a character he wanted played and sometimes that was like an "audition" to prove you could RP and sometimes it was so a specific adventure could be run... and it was cool. But I'm not so sure about this one... yeah, there's the argument that it's a RP thing... so are DM's goign to have Prestige Characters that we apprentice under..?
That would make sense... (and be really cool) but if it's some arbitrary decision made behind the scenes I have to wonder why. I've never played a character that the DM's couldn't snuff with normal monsters so I don't see where me choosing my character development within the context of the rules should really adversely affect the world as it is.
CRAFTABLE INGREDIENTS:
They litter the land and yet we can do nothing with them yet. IC posts are clamouring for the "Let's rebuild Dasaria" phase and having those placeables in without tools is another point of frustration. I know crafting is supposed to be introduced soon... I guess it's just a "bad-timing" thing to have the placeables out prematurely.
I guess that's it for now...
I do hear you Jeh, and I take your words to heart and I will try to be patient and I do have a great interest in the game here...
But also, as a long time player I want to remind you why I stayed after that first night you took me through the Beetle Warrens...
Because I wanted the experience of D&D through the graphical power and convenience of the computer... and what I was looking for MOST in a persistant World was playability... That meant being able to go in, survive, fight, RP and most important of all, to have fun.
Dasaria has ALWAYS been extremely playable... A quick tour though the village got you over the first season blues and hooked you on a well concieved world in which to play...
My fear is that the creators may lose sight of that. I don't know why you choose to do what you do... It's hard work, it's extremely technical and I imagine it can be frustrating, not only in dealing with the game mechanics but with the players as well... It costs you time, energy and real money to keep this thing going and I commend you for that. But as a player I came and continue to return to have fun...
Investing my time with friends while exercising a little imagination... To forget the real world for a little while and give ourselves the indulgence of playing... That's what it should all be about. I'll admit that for me, since the night when we played through the Claw Victory it hasn't really been fun at all*... and I'd bet my last dollar it hasn't been a very good time for the staff either... But I hope everything comes together so that we can all get back to doing what we enjoy most.
My honest impression of playing since the inventory wipe is one of Limbo... It's not about the losing gear.. It's about the futility of being here.
When we were refugee's there were few places to go and no point in going. Now that we have the village back I feel like I want to do something IC to make a difference, but that again, there's no point. No matter what character I play I can only travel so far and even if I triumph in one little battle it won't really affect the game.
Even when crafting is reinstated later this week I'm still going to feel odd about that... I'll spend my time creating weapons and armor to equip my fellow Dasrians and then what happens to all that time and effort when Deph institutes the new Dasarian Craft System ?
Anyway... I know you're all hard pressed on the mechanics of the game... Just please, please don't forget and abandon the philosophy of the game. Remember... it's a game.. games are supposed to be fun. Keep repeating that mantra and call me before you grab an AK and go off looking for a bell tower somewhere.
Flame away if you must but I offer these words up as food for thought and as a way of venting my feelings about the game. I'm glad you came out and posted Jeh... It actually made a big difference in my attitude... And I hope you and the staff get things running the way you envision as soon as possible without killing yourselves in the process.
neb_underfoot
aka
Lord Nobby Underfoot
Wee Willy Graves
Guardsman Shokken Gnaw
*The actual Claw story was a blast - I loved it and kick myself in the head for not thinking more strategic - It's the aftermath of the following weeks that I'm talking about
If there's going to be crime in Dasaria, it may as well be roganized
We will fix the merchants. No, you cannot use +1 or better items yet because every time you pick one up this gets recorded in the logs so we see where they appear. The problem at the moment is the loot tables are bypassed by creatures having these items in their inventory. Eventually we will remove the code.NebUnderfoot wrote:Title this one "Constructive Criticism"
SHOPS:
Both Meriom and the Trader at the Whirling still sell magic items, even though we can't use them. I find this to be something of a tease, and in the annoying sort of way.
Is it possible to either remove those items from inventory or give us "mere mortals" the power to wield +1 weapons?
NebUnderfoot wrote: MONSTERS & XP:
With that in mind, the fights have not gotten any easier and the XP formula seems to have been retooled. I spent two hours fighting and netted 176 points. At that rate it would take me over 60 hours of continuous game play to see another level. Granted, there was a time when people claimed to have reached 20 seasons in a week or even 3 days... But if I play 4 hours a day I'm looking at 15 days to make it from 16th to 17th level. That seems a bit far in the other direction, since that time would have to be spent almost exclusively in combat.
Yep, we agreed XP would be less for the amount of work you put in.
NebUnderfoot wrote:Since a lot of the later areas were built in response to an increase of higher levelled characters, and since those 16-20th characters are nigh useless against the old incarnation of monsters, perhaps our "enemies" should be toned to a more playable level? Or perhaps removed altogether unless actively played by a DM ? Just a thought.
The new areas are built for low-levels and mid-levels. The only hard areas in the Forest of the Damned for instance are the 3 ones in the centre. I am not sure, but has anyone found the Goblin Forest and the Serenity quest yet on Daris? Look…
Yeah, I always thought it was rather ridiculous when two or three people went and killed Raven. Raven is a Dragon; tough buggers to kill.NebUnderfoot wrote:As an Example - Hunar and Wee Willy made it to the 5th level of the Varanite Caves and decided to fight Raven... Hunar couldn't even land a blow, and he's one of the better fighters I've seen.
Read above. First comment.NebUnderfoot wrote: PLACED TREASURE:
I'm sure you're aware that old constant items like the ones in the Ji Lyn / Tiefling Tree are still there... and yet, once again, we can't use them or pick them up... I can understand there being some problem scripting wise with random drops but on these permanent placements isn't it a much easier fix?
Because I simply did not have the time to modify every single area…NebUnderfoot wrote: WHIRLING SERPENTS:
You go in there and all the same monks are still doing Tai Kwon Chicken Little punches on eachother... Why are they still there ? If the rest of Daris fell, why didn't the monks show up to fight ? If they did are we to assume that they're so good at what they do that they took no casualties ? It sort of detracts from the war ravaged feeling you have going with the plot... After all, if the monks are invincible let's send them to Varana and Talon and declare ourselves victors.
I left housing untouched except for that of players who have gone. Why? Because it is a waste of space and we can build something else in their place. In fact, only two houses got ravaged. If anyone feels like crying, PM me.NebUnderfoot wrote: HOUSING:
some housing still exists... and that looks bad. Hunar was pointing out to me that there would be some suspicion cast on those whose properties escaped unscathed when buildings nearby were torched... Just an odd thing I thought worth sharing.
NebUnderfoot wrote:PRESTIGE CLASSES:
I know I'm supposed to get DM approval to prestige... but does anyone else have a problem with that? Is it going to be a case of "If daddy says no, I'll go ask mom"?
Again, has been discussed in various topics so far. When someone is interested in taking a Prestige Class, you should have been role-playing in such a way as to show that you are heading in that direction. There are a few people who have done that and as soon as we are done, they will be taken care of.
When someone in forms a DM, that DM alone cannot grant the approval; he/she posts in the DM forum saying, hey look, so and so wants to take levels in the Holy Chicken of Doom. What do you guys think?
Only when there is a consensus, will that player be allowed to take the Prestige Class.
NebUnderfoot wrote:…so are DM's goign to have Prestige Characters that we apprentice under..?
No.
NebUnderfoot wrote: CRAFTABLE INGREDIENTS:
They litter the land and yet we can do nothing with them yet. IC posts are clamouring for the "Let's rebuild Dasaria" phase and having those placeables in without tools is another point of frustration. I know crafting is supposed to be introduced soon... I guess it's just a "bad-timing" thing to have the placeables out prematurely.
You sent me a message about this in-game, and as now, it pissed me off. Why? Because some things went wrong along the way… As for the placeables being there already, well; Daris was converted for CNR two months ago. To implement CNR in all took around 360-400 hours [in one month]. I am not about to remove all of the placeables from the modules when I will re-open crafting in a few days. Ideally, the trades should have been open straight away; we got delayed as we are still working things out. I mean it only takes a few days…
NebUnderfoot wrote:…then what happens to all that time and effort when Deph institutes the new Dasarian Craft System?
Nothing. Developing one takes literally months, making one work takes months again. Actually getting one in game takes months yet again. You are looking at a very long period of time before that would be introduced into the game, assuming we will finish it. Only two people working on this, after all. Chances are nothing will happen.
NebUnderfoot wrote:Remember... it's a game.. games are supposed to be fun.
Not when it becomes like a second job…
Neb,
Bravo for your post! It was courageous and well thought out.
Deph,
You sound like you're burned out, perhaps you should take a breather.
Jeh,
Welcome back. You've been missed.
To all of the DM's, (one of which is my sibling by the way)
I appreciate all of your work and I'm sure the rest of the players do. This implementation has fallen on its face, however. I'm not sure how much can be done about that now, except to keep plodding away trying to fix what's still broken. But, I think a lesson should be learned from all of this. Don't implement it until it's ready, or this will happen again. Maybe it was intentional, maybe you were trying to drive away those who were'nt hard core enough to tough it out, I don't know. But, you're driving people away, not because of the inventory wipe, but because the world is largley unplayable. It's in beta test mode. Not everyone has the mentalitly or patience to be a beta tester (it's not always fun, and despite Depheant's views on the subject, it is supposed to be). I think all of your hearts are in the right place, and like I said before I appreciate you caring enough to put in these hours to try to make this a better place to play, but Dasaria is in trouble and most people will not be satisfied playing in a world that is still in beta, at least not for long. Just my thoughts, flame away!
Bravo for your post! It was courageous and well thought out.
Deph,
You sound like you're burned out, perhaps you should take a breather.
Jeh,
Welcome back. You've been missed.
To all of the DM's, (one of which is my sibling by the way)
I appreciate all of your work and I'm sure the rest of the players do. This implementation has fallen on its face, however. I'm not sure how much can be done about that now, except to keep plodding away trying to fix what's still broken. But, I think a lesson should be learned from all of this. Don't implement it until it's ready, or this will happen again. Maybe it was intentional, maybe you were trying to drive away those who were'nt hard core enough to tough it out, I don't know. But, you're driving people away, not because of the inventory wipe, but because the world is largley unplayable. It's in beta test mode. Not everyone has the mentalitly or patience to be a beta tester (it's not always fun, and despite Depheant's views on the subject, it is supposed to be). I think all of your hearts are in the right place, and like I said before I appreciate you caring enough to put in these hours to try to make this a better place to play, but Dasaria is in trouble and most people will not be satisfied playing in a world that is still in beta, at least not for long. Just my thoughts, flame away!
Last edited by ercoupe44 on Mon Oct 27, 2003 12:26 pm, edited 1 time in total.
- Ramblinwomble
- Dasarian Hero
- Posts: 612
- Joined: Sat May 10, 2003 4:52 pm
Having just been for a terrifying trip (well more of a screaming sprint actually) through some previously old and familiar places I'll vouch for the sensibility of this...GoJo Ryu wrote:The major thing that is supposed to be changed is that it should now require a party to play.
...so who wants to stand in front of me while beasties chew on them?
~Elorian~
GoJo got it there. The world and its mechanics are different now. You'll get used to that pretty soon.
As far as I can see, the world is not in Beta as it was put. There are a few bugs yes, because what works in one test doesn't work when on a large scale. They will take a few hours/days to sort out.
The rest is up to the players. The NPCs will come back soon, quests will be running again. But how the world develops is mainly up to the players.
I agree some things went wrong; but when it comes down to it, the people and their real life come first. I can not and will not blame anyone that's on the staff team for being slow or whatever.
I respect all of those people that go against the grain, intelligently, but there are times when it really is not welcomed at the other end...
Also... am I burned out? Hell yes. I've been burned out since we had idiots ruining the game for everyone and when the DM was in game to police and enforce the server rules.
As far as I can see, the world is not in Beta as it was put. There are a few bugs yes, because what works in one test doesn't work when on a large scale. They will take a few hours/days to sort out.
The rest is up to the players. The NPCs will come back soon, quests will be running again. But how the world develops is mainly up to the players.
I agree some things went wrong; but when it comes down to it, the people and their real life come first. I can not and will not blame anyone that's on the staff team for being slow or whatever.
I respect all of those people that go against the grain, intelligently, but there are times when it really is not welcomed at the other end...
Also... am I burned out? Hell yes. I've been burned out since we had idiots ruining the game for everyone and when the DM was in game to police and enforce the server rules.
jeez guys, relax, chill, have a mamoso or a sam adams, or some herbal tea for you non alkies, we play the game to have fun, but it is just a game, thanks to team DM we are used to a high standard of fun around here so dont worry, have faith, the days of wine and roses will return.
edit* im referring to the gripers and grumpers here not the dms
edit* im referring to the gripers and grumpers here not the dms
Last edited by Sable on Mon Oct 27, 2003 3:35 pm, edited 1 time in total.
- Jehannum
- Lord of the Realms
- Posts: 2470
- Joined: Mon Sep 23, 2002 10:53 pm
- Location: The Big City of Lula, Georgia
Dasaria has been in one form or another in Beta since day 1. I cannot tell you how many times i released content that, in my excitement, hadnt been thoroughly tested. Sure it caused some bumps in the road and we have had lots of problems. If anyone expects or demands seamless and perfect gameplay-you are totally in the wrong place. If you are looking for perfect gameplay, i would recomend EQ and its 14.95 a month or so fee. But even then, you will be subjected to nerfs, patches, and balancing issues on an ongoing basis. So if dealing with the issues and helping us identify and sort out problems wrecks your nerves, i would reccomend staying away.
I will tell you that I am offended when someone bashes the effort (even if it falls short) of the dm's and staff without offering to assist in some way. If you really wanted to help-- you would get in there and start getting a list together of issues we need to fix rather than throwing our failures in our face as if we are not aware of them. We do not have the luxury of a staff of 10 beta testers for every patch-- we barely have enough people on staff who can do the code and content or do player events that we need. EVERYTHING we do is geared toward providing a FREE entertainment experience for the players-- if we fail or fall short in our efforts--we are sorry. If you cannot handle our shortcomings without threatening to leave or telling us of the gloom-and-doom end of the server community....youre in the wrong place.
I will tell you that I am offended when someone bashes the effort (even if it falls short) of the dm's and staff without offering to assist in some way. If you really wanted to help-- you would get in there and start getting a list together of issues we need to fix rather than throwing our failures in our face as if we are not aware of them. We do not have the luxury of a staff of 10 beta testers for every patch-- we barely have enough people on staff who can do the code and content or do player events that we need. EVERYTHING we do is geared toward providing a FREE entertainment experience for the players-- if we fail or fall short in our efforts--we are sorry. If you cannot handle our shortcomings without threatening to leave or telling us of the gloom-and-doom end of the server community....youre in the wrong place.
- Rati Festa
- Dasarian Hero
- Posts: 349
- Joined: Wed Feb 19, 2003 8:23 am
- Location: Manchester Uk
Having spent nearly all my spare time over the last year happily playing on Dasaria I can't really see any point in why people are moaning things aren't right. So what take a chill pill play on different games and all the other stuff you have all missed out on from being Dasaria addicts. I can't think of anything more off putting for the Dm's then the players bitching about stuff. We should help by finding the problems for them and just reporting them not ramming it down their throats.
The update has obviously hit major problems so what? Sables city is burning now thats something to moan about.
The update has obviously hit major problems so what? Sables city is burning now thats something to moan about.
Your suffering is my pleasure.
Ratikin Festa Vampire Lord of Nergal
---------------------------------------
Characters past and present
Tabor Kellin
Roach Vandasar
Blag the Beggar
Ratikin Festa Vampire Lord of Nergal
---------------------------------------
Characters past and present
Tabor Kellin
Roach Vandasar
Blag the Beggar
- The G Elle
- Dasarian Hero
- Posts: 282
- Joined: Mon Jul 21, 2003 5:43 pm
Kin)) Well said Rati, as you know,i'm in the middle of splitting with my Mrs, work is a pain in the arse, i'm hungover and the kebab we had last night has made my a-hole burn more than Sables city! These are things to moan and worry about. Dasaria is what takes my mind off these things. I have never bitched about problems with Dasaria, I have given my opinion sometimes in response to others posts, like now. But I think some people moan just for the sake of it and for these people the cup is always half empty. Oh well, lets hope the DMs don't let these people get to em. I'd rather wait for the server to be up and DMs happy with it, than have em rush it. But knowing the DMs on Dasaria it will never be good enough for them as they're perfectionists, so I guess we should all just be grateful for what we have and try to help as best we can and make this enjoyable for them as well as the players. Keep up the good work DMs most of us appreciate it and accept problems will arise.Rati Festa wrote:Having spent nearly all my spare time over the last year happily playing on Dasaria I can't really see any point in why people are moaning things aren't right. So what take a chill pill play on different games and all the other stuff you have all missed out on from being Dasaria addicts. I can't think of anything more off putting for the Dm's then the players bitching about stuff. We should help by finding the problems for them and just reporting them not ramming it down their throats.
The update has obviously hit major problems so what? Sables city is burning now thats something to moan about.
Cheers
Last edited by The G Elle on Mon Oct 27, 2003 4:40 pm, edited 1 time in total.
We'll see you soon........
Sarn lil velg'larn's inthen
Dos zhal zhaun udossa a l' niar'haanin d' vlos nindel z'hrenen win udossta guuan
Sarn lil velg'larn's inthen
Dos zhal zhaun udossa a l' niar'haanin d' vlos nindel z'hrenen win udossta guuan

