New resting servers..
Moderators: Lords of The Realm, Jehannum
-
Crimson Knightmare
- Dasarian Hero
- Posts: 657
- Joined: Mon Aug 02, 2004 11:37 pm
New resting servers..
Most of this I hope no one takes offense at all when I talk...
Well its about the resting system. I personally feel it needs some changes and will give reasons why I beleive so.
When your lvl 20 you have to wait 8+hours? Cant remember exactly.. I know that this was done to make casters weaker or not to use all there spells up in one battle and then rest... But I think its stupid (no offense to whoever came up with the idea) Your going into limit's of what charectors to do even though it effects rp..
Anyone read the Dragonlance books? Dragons of Autumn Twilight? With Rastlin? He would be weak from casting a number of spells and would rest.. I dont think it was a total of 8 hours that he waited to rest when he used all his energy up? I feel that there needs a change because just look at it.. Your a lvl 20 cleric (im using drevlin for example if anyone has been with him) He casts so many spells to help the party out.. He might cast a few implosions which are death spells where you have to use alot of energy to cast it.. Its a 9th lvl spell.. It would weaken a persons body.
Im just thinking.. can things be changed? 8 hours are a bit much its not even going into the rp side of it.. but I will respect the dm's because there might be a reason to why it wont be changed.
Well its about the resting system. I personally feel it needs some changes and will give reasons why I beleive so.
When your lvl 20 you have to wait 8+hours? Cant remember exactly.. I know that this was done to make casters weaker or not to use all there spells up in one battle and then rest... But I think its stupid (no offense to whoever came up with the idea) Your going into limit's of what charectors to do even though it effects rp..
Anyone read the Dragonlance books? Dragons of Autumn Twilight? With Rastlin? He would be weak from casting a number of spells and would rest.. I dont think it was a total of 8 hours that he waited to rest when he used all his energy up? I feel that there needs a change because just look at it.. Your a lvl 20 cleric (im using drevlin for example if anyone has been with him) He casts so many spells to help the party out.. He might cast a few implosions which are death spells where you have to use alot of energy to cast it.. Its a 9th lvl spell.. It would weaken a persons body.
Im just thinking.. can things be changed? 8 hours are a bit much its not even going into the rp side of it.. but I will respect the dm's because there might be a reason to why it wont be changed.
~"A man who does not read good books has no advantage over the man who cannot."~ - Samuel Clemmons
Drevlin-Priest of Nanna-Sin
Trent-Priest of Nanna-Sin
Sovliss.. Shadowmancer
Drevlin-Priest of Nanna-Sin
Trent-Priest of Nanna-Sin
Sovliss.. Shadowmancer
Actually I dont have too much of a problem with the resting system when I'm in the field.
But where I agree with this guy is when for instance the town gets attacked or in events.
I mean, yes of course som tactics are required to keep you alive, but should you die upon having cast all your buffs... the wizard will be nearly useless in the following 15 minutes or so... and when he is ready again... the battle is most likely over.
I won't go as far as calling it stupid, nor have I any oter sources to compare it to.
But I really think the script should be re-made so that DM's perhaps could use the force rest option in the radial menu during recesses, if this is possible.
In the field howeverm it seems to work out rather well, and I too understand that it has been done this way for a purpose
Just letting my mind fart freely here now
But where I agree with this guy is when for instance the town gets attacked or in events.
I mean, yes of course som tactics are required to keep you alive, but should you die upon having cast all your buffs... the wizard will be nearly useless in the following 15 minutes or so... and when he is ready again... the battle is most likely over.
I won't go as far as calling it stupid, nor have I any oter sources to compare it to.
But I really think the script should be re-made so that DM's perhaps could use the force rest option in the radial menu during recesses, if this is possible.
In the field howeverm it seems to work out rather well, and I too understand that it has been done this way for a purpose
Just letting my mind fart freely here now
The sky shall rain fire!...The seas shall become as blood!...The righteous shall fall to the wicked, and all of creation shall tremble, before the burning standards of hell!
-
DM Chicken Little
- Lord of the Realms
- Posts: 679
- Joined: Sat Sep 11, 2004 6:15 pm
Well I think what he refers to is that it inhibits spellcasters from participating in events a bit as i mentioned above.
Other than that I dont see a reason as to why it should affect RP, but if prefer taking small break raising fallen players so they can get back into the fun rather than having them respawn immediately, these "raise breaks" could perhaps be used once and a while to get unlucky mages back into the fun again too? I would love to hear your opinion on this idea CL
I mean.. its still a game. OOC will always be a factor, otherwise you would have to make it a hardcore char (permdeath) server if you stick too close to realism. And one of the things i love about this server is the fact that my char isnt lost forever or trapped in some hell, should I be so foolish or unlucky to die.
So I kinda view OOC raising, respawning and resting the same way I think, namely the factors that is game-concepts, rather than real-world concepts.
Heh, on this one server me and karen tried. You couldnt rest unless you had firewood, a bedroll, felt tired, and had someone to keep watch in party. And when you died you ended up in hell till some cleric who was lucky or good enough to make it to high enough level to learn raise spells, or someone rich enough would pick up your body and have it raised.
Believe me... it sucked big time, so hail dasaria
But I still cling to my idea as of the script allowing force rest during events to keep the players in the fun. As it is the fun that is most important after all
Other than that I dont see a reason as to why it should affect RP, but if prefer taking small break raising fallen players so they can get back into the fun rather than having them respawn immediately, these "raise breaks" could perhaps be used once and a while to get unlucky mages back into the fun again too? I would love to hear your opinion on this idea CL
I mean.. its still a game. OOC will always be a factor, otherwise you would have to make it a hardcore char (permdeath) server if you stick too close to realism. And one of the things i love about this server is the fact that my char isnt lost forever or trapped in some hell, should I be so foolish or unlucky to die.
So I kinda view OOC raising, respawning and resting the same way I think, namely the factors that is game-concepts, rather than real-world concepts.
Heh, on this one server me and karen tried. You couldnt rest unless you had firewood, a bedroll, felt tired, and had someone to keep watch in party. And when you died you ended up in hell till some cleric who was lucky or good enough to make it to high enough level to learn raise spells, or someone rich enough would pick up your body and have it raised.
Believe me... it sucked big time, so hail dasaria
But I still cling to my idea as of the script allowing force rest during events to keep the players in the fun. As it is the fun that is most important after all
The sky shall rain fire!...The seas shall become as blood!...The righteous shall fall to the wicked, and all of creation shall tremble, before the burning standards of hell!
-
DM Chicken Little
- Lord of the Realms
- Posts: 679
- Joined: Sat Sep 11, 2004 6:15 pm
Not sure how that alters RP, but more combat.
I usually try to keep an eye on levels during events. If a lowbie gets smacked down quickly, ill res them or heal them. Sometimes i miss folks.
however the resting rule has an effect on Dming. Mages can dominate a battle during an event in seconds. The normal reaction for players when they realize it is a DM event, is many players (no, not all of them) log out with their low to mid level characters, and grab their high levels. This can cause the challenge raiting, or level of the monsters chosen, to go up.
This usually hurts the lowbies who cant hit a level 15 monster, much less survive against one. And im sure it isnt a surprise to know, that most high levels, are mages in Dasaria. Ive found that mages who cast all their high damage spells in the first and second combat, do get killed.
If the mages could rest faster, to only be able to wipe out more monsters and stay alive...well isnt reallly the point. Mages can do high amount of damage in quick bursts, if they could rest between each encounter...they would quickly dominate anything thrown at them. I like the resting rule as a Dm, since it slows this type of combat down. And can force a mage to choose when to cast mass damage spells back to back to back.
Now as a player, i wasnt too happy with it. It forced me to take my mage and be careful when i cast all my spells at once, and led me to being overrun a few times as well. I looked at my playing time, as my time only, so who cared how many spells i could cast and when. Which i am sure many players feel like as well.
There is a way to allow characters to rest early. In some cases i have used it. In some cases not. Im a big fan of tactics, and making the players actually earn that victory in an event. So i do throw in waves of minor monsters to get the casters to cast everything before the big boss shows up. And i try to make sure between some battles casters can have time to rest and regroup.
I usually try to keep an eye on levels during events. If a lowbie gets smacked down quickly, ill res them or heal them. Sometimes i miss folks.
however the resting rule has an effect on Dming. Mages can dominate a battle during an event in seconds. The normal reaction for players when they realize it is a DM event, is many players (no, not all of them) log out with their low to mid level characters, and grab their high levels. This can cause the challenge raiting, or level of the monsters chosen, to go up.
This usually hurts the lowbies who cant hit a level 15 monster, much less survive against one. And im sure it isnt a surprise to know, that most high levels, are mages in Dasaria. Ive found that mages who cast all their high damage spells in the first and second combat, do get killed.
If the mages could rest faster, to only be able to wipe out more monsters and stay alive...well isnt reallly the point. Mages can do high amount of damage in quick bursts, if they could rest between each encounter...they would quickly dominate anything thrown at them. I like the resting rule as a Dm, since it slows this type of combat down. And can force a mage to choose when to cast mass damage spells back to back to back.
Now as a player, i wasnt too happy with it. It forced me to take my mage and be careful when i cast all my spells at once, and led me to being overrun a few times as well. I looked at my playing time, as my time only, so who cared how many spells i could cast and when. Which i am sure many players feel like as well.
There is a way to allow characters to rest early. In some cases i have used it. In some cases not. Im a big fan of tactics, and making the players actually earn that victory in an event. So i do throw in waves of minor monsters to get the casters to cast everything before the big boss shows up. And i try to make sure between some battles casters can have time to rest and regroup.
Well if there is a way to do it, then I'll stop bitching *grin*
My idea wasnt to have them rest between every encounter, but to have the -possibility- to rest them early if required.
But since such an option allready exists, then its not an issue for me anymore
Otherwise I agree, silron really splatters varanite snipers with his maxed firebrand. And I'm talking flocks at the time. Efficient yes, impressive to behold yes (at least a few times), but too much and fighters will start hating him
My idea wasnt to have them rest between every encounter, but to have the -possibility- to rest them early if required.
But since such an option allready exists, then its not an issue for me anymore
Otherwise I agree, silron really splatters varanite snipers with his maxed firebrand. And I'm talking flocks at the time. Efficient yes, impressive to behold yes (at least a few times), but too much and fighters will start hating him
The sky shall rain fire!...The seas shall become as blood!...The righteous shall fall to the wicked, and all of creation shall tremble, before the burning standards of hell!
-
DM Chicken Little
- Lord of the Realms
- Posts: 679
- Joined: Sat Sep 11, 2004 6:15 pm
Fighters can't keep up with the damage output of a mage. Casters classes pay for increased damage per turn by not being able to use their powers every turn. Over approximately 1 rest interval the fighter and the mage do about the same damage. It's just that the mage's damage is crunched up into a short segment.
Against a group of 4+ monters a mage is casting firebrand for 50 damage on each on for something like 250 (usually more) hp damage output per round. You send out a single monster and a mage is casting IGMS or maximized IGMS for 120-240 damage per round.
If there were no resting restrictions, an event would consist of mages spamming IGMS and firebrand and then resting and coming right back. Fighters would stand on the sidelines and do nothing. Or lets be honest: They would log out and go play clerics mages, or druids.
When I log in and don't see any casters, that is when I will start to think maybe the resting rules are too restrictive. When I log in and see a server full of casters - frankly, " it must be really hard to survive as a caster" is not the 1st thing that is jumping into my mind.
Against a group of 4+ monters a mage is casting firebrand for 50 damage on each on for something like 250 (usually more) hp damage output per round. You send out a single monster and a mage is casting IGMS or maximized IGMS for 120-240 damage per round.
If there were no resting restrictions, an event would consist of mages spamming IGMS and firebrand and then resting and coming right back. Fighters would stand on the sidelines and do nothing. Or lets be honest: They would log out and go play clerics mages, or druids.
When I log in and don't see any casters, that is when I will start to think maybe the resting rules are too restrictive. When I log in and see a server full of casters - frankly, " it must be really hard to survive as a caster" is not the 1st thing that is jumping into my mind.
ya'know.. It is kind of hard of being a caster. If an event occurs and you meet a fiend that the Dem's has sent out. You are kind of screwed if you don't use your -"powerful"- spells. What would a spell like Magis missile and Lightning bolt do to a creature? I try my best to save my spells by running around with a sword in my hand.But really... can I stand a chance when the enemy spams KD? Uhh... no. So should I use my spells or just wait for the fighters to bruise him up? that would really leave me out of the battle. And that is different from character to character because of the alignments.
That's just hat I wanted to say...
sorry if i offended somebody...
That's just hat I wanted to say...
sorry if i offended somebody...
_______________________________________
To be forgotten is worse than death
To be forgotten is worse than death
- Kell
- WANTED: Dead or Alive
- Posts: 4521
- Joined: Fri Jan 09, 2004 8:16 pm
- Location: First row, second grave on the left.
- Contact:
That's where you need tactics then. There's a very basic, good lineup for battles. Fighters in the front, archers behind that, then come mages and clerics go wherever they can healing others and casting an occasional destructionspell. That lineup works, almost, everytime.Cenwe wrote:ya'know.. It is kind of hard of being a caster. If an event occurs and you meet a fiend that the Dem's has sent out. You are kind of screwed if you don't use your -"powerful"- spells. What would a spell like Magis missile and Lightning bolt do to a creature? I try my best to save my spells by running around with a sword in my hand.But really... can I stand a chance when the enemy spams KD? Uhh... no. So should I use my spells or just wait for the fighters to bruise him up? that would really leave me out of the battle. And that is different from character to character because of the alignments.
That's just hat I wanted to say...
sorry if i offended somebody...
When you don't have all people available, well... do something alike. But stay in position and do what you do best. Of course a mage shouldn't go melee in battle. But whatever happened to your bow?
Kell Dy'ner, Archcriminal of Daris
-
Crimson Knightmare
- Dasarian Hero
- Posts: 657
- Joined: Mon Aug 02, 2004 11:37 pm
*blink blink* I havnt read your comments yet because i just looked at the name and thats not what its supposed to be....lol sorry
~"A man who does not read good books has no advantage over the man who cannot."~ - Samuel Clemmons
Drevlin-Priest of Nanna-Sin
Trent-Priest of Nanna-Sin
Sovliss.. Shadowmancer
Drevlin-Priest of Nanna-Sin
Trent-Priest of Nanna-Sin
Sovliss.. Shadowmancer
-
Crimson Knightmare
- Dasarian Hero
- Posts: 657
- Joined: Mon Aug 02, 2004 11:37 pm