CNR: Resource availablity

Discussion among the various craftsmen and artisans of Dasaria about their trade.

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Trinny
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CNR: Resource availablity

Post by Trinny »

Squillions of bears all over the place, but I think the badger is the rarest animal in the whole of Dasaria..

I know 3 places to find them... and they take a long time to respawn.. is this intentional, or can we please have a few more in the odd corner of a field or two?
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Trinny
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Post by Trinny »

and I only need badgers.. I'm not interested in full blown tailoring, so killing all the other animals for tailoring skill just isnt what I want to be doing. I have to kneel down and pray for every badger I kill when I find one as it is..
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Depheant
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Post by Depheant »

You'll find them in more than 3 places.

And yes, resources are intentionally scarce.
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Post by broncoblitz »

the baking resources aren't scarce at all... its just that everything you seem to make doesnt do anything... oh well ill just keep trying
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Post by Holly »

Uhh...does anyone feel that owls and Falcons shouldn't be aggresive?

I would find it more believable if they fled, and you actually had to hunt them...

Just one players opinion...
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Post by Depheant »

I understand what you mean, but... feel like scripting a new AI for animals?

That sort of bugged me at first too, and then I started messing with the toolset; then you start to understand why that is done this way, even though this way is better. :P
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Trinny
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Post by Trinny »

isnt this just faction settings? couldnt you make a faction 'craftableanimals' .. ugh, sounds terrible, and set them to that?.. maybe need to add something to the OnDamaged script to set the faction hostile once they are attacked?

But, I dont know CNR or Das's factions, so there could be lots of reasons thats not possible, and lots of reasons it creates a squillion zot's worth of work too.
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Post by Sol Ano »

I know that some changes to the AI in SoU meant that npc's (any kind) ran away when they realised that they were likely to be defeated. Not sure how the specific code works though, so Deph is likely right that you can't make them run away before they attack. Also not sure what parameters can be set, whether it compares levels or AC/DC or what.
In my experience they attack first then run away.
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broncoblitz
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Post by broncoblitz »

im fairly sure this type of AI is in certain creatures in dasaria already.

For example bats flee as do deer. So the right AI is floating around in some of the animals already. It may be just as simple as taking those creatures AI and placing it in other non-agressive animals
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