Wizard's Guild Towers

Discussion of player housing in Dasaria, as well as official area to make requests of the Carpenter's Guild.

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Boon
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Post by Boon »

Don't play a wizzie myself, but what all finger twitcher towers need. A huge library. And something unigue about it. :wink:

Fate, just sent you a PM with something that might interest you.
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Fate_Aki
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Post by Fate_Aki »

I caught it. :D I passed on the idea to Wyvern with some thoughts on how to use them.

I'm in the starting phases of this place. I do need some folks to help scout out a few places for me. Wouldn't rather scout out around Raven Watch by myself you know. :S
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Crimson Knightmare
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Post by Crimson Knightmare »

Lmao! I know what Drevlin will do... Keep clicking the teleporter to teleport him somewhere and pray to god he pops up near koalisks with a chest and no monsters :D Oooooo I can see it now... Another 6days in koalisks... Hey boys pack yer bags! Were going camping :shock:

I can see it now... Randomly teleporting you to Ravens Loot room... :) Or the one at undead near dasar... or taking you to Solace... O O!!! Taking you to a evil temple where baddies pop up and kill you.. only to respawn get a group and have them port to leader!
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Crimson Knightmare
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Post by Crimson Knightmare »

Wyvern,
can just imagine the exploits that this would open up for wizards (a class already possessing many advantages over most of the others) using it to escape to to rest in complete safety if they are eos, come under attack in a pvp fight etc. I really dont like the idea of having access restricted based on class without a very good reason. Also, if anyone needs a hand to cover a lot of ground quickly, it is the non-spellcasters.
I agree with what you said.. If anyone needs a hand to cover a lot of ground quickly, it is the non-spellcasters.

Though this has a double meaning? Non spell casters getting places slower then casters? Or casters stronger then pure melee charectors? The suggestion for this is a good one.. I dont see anyone else coming up with some faction for melee's or some way to power them up..

I like the idea of a wizard guild.. Having a low lvl join there and learn how to do magic.. Opening several quests and maybe adding a new thing to Dasaria... For the super powerful spells.. You need spell componets maybe? So people cant just cast IGMS 70 times but need stuff for the spell.. but then I can see how unfun it can be to carry several of the things and forgtting to get some... it would cost alot but who knows...

Thought about.. for melee's maybe having better armor? better weopons? +3 weopons with extra damage and something else.. Make it so it has a high dc so rogues cant use it.. Add several new items of -ALL- Kinds (weopons rings amulets belt gloves boots). Rings and cloaks to raise ac/special abilitys/ attributes/resistance and stuff... As for crafting items.. Heh make things a little stronger.. Like for full plate HELL! I would enjoy wearing regular full plate with a nice damage reduction as a dwarven defender! Nice meat sheild.
~"A man who does not read good books has no advantage over the man who cannot."~ - Samuel Clemmons
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MageBow
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Post by MageBow »

IC Sarah would like to join a wizards guild and we could have a no sorcerers rule but sence sorcerers is a plural word Falshon could get in :D
Cowards die many times before theie death the valient never taste death but once.-Julieus Ceaser
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Wyvern
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Post by Wyvern »

I dont have anything against a player driven mages guild. I think it is a great idea. My reservations were with some of the ideas proposed around it, that was all. Keep the ideas coming however.
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DM Agony
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Post by DM Agony »

Crimson Knightmare wrote:Wyvern,
can just imagine the exploits that this would open up for wizards (a class already possessing many advantages over most of the others) using it to escape to to rest in complete safety if they are eos, come under attack in a pvp fight etc. I really dont like the idea of having access restricted based on class without a very good reason. Also, if anyone needs a hand to cover a lot of ground quickly, it is the non-spellcasters.
I agree with what you said.. If anyone needs a hand to cover a lot of ground quickly, it is the non-spellcasters.

Though this has a double meaning? Non spell casters getting places slower then casters? Or casters stronger then pure melee charectors? The suggestion for this is a good one.. I dont see anyone else coming up with some faction for melee's or some way to power them up..

I like the idea of a wizard guild.. Having a low lvl join there and learn how to do magic.. Opening several quests and maybe adding a new thing to Dasaria... For the super powerful spells.. You need spell componets maybe? So people cant just cast IGMS 70 times but need stuff for the spell.. but then I can see how unfun it can be to carry several of the things and forgtting to get some... it would cost alot but who knows...

Thought about.. for melee's maybe having better armor? better weopons? +3 weopons with extra damage and something else.. Make it so it has a high dc so rogues cant use it.. Add several new items of -ALL- Kinds (weopons rings amulets belt gloves boots). Rings and cloaks to raise ac/special abilitys/ attributes/resistance and stuff... As for crafting items.. Heh make things a little stronger.. Like for full plate HELL! I would enjoy wearing regular full plate with a nice damage reduction as a dwarven defender! Nice meat sheild.
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1: intense feelings of suffering; acute mental or physical pain


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MageBow
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Post by MageBow »

Instead of taking away from casters, why not try giving to melee?
Cowards die many times before theie death the valient never taste death but once.-Julieus Ceaser
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Oye99
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Post by Oye99 »

I honestly think people just whine too much.. I have both a caster character and a melee character and i'm perfectly happy with the way they are, I guess if I had to change just one thing about the classes, it would be to tone clerics down a bit... but even then, like I said, i'm happy with the way things are.
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whiteguyinblues
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Post by whiteguyinblues »

From what I see things are pretty balanced at the moment.

As for a wizards guild, I am surprised it has taken this long to get the ideas flowing. THis is my Idea, why not attach the wizard guild to the tower of high sorcery in Dasar and turn it into a Player driven organization. As it stands the tower is full of NPCs and I don't know of any characters that belong to the mage guild in the tower. Correct me if I am wrong.
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