Ogre hills has bad transition into Moratt Hall, no escape
Moderator: Lords of The Realm
- Boon
- Forum Troll
- Posts: 3280
- Joined: Sun Nov 24, 2002 6:09 am
- Location: Where I hang my hat. If I wore one that is.
Ogre hills has bad transition into Moratt Hall, no escape
There is no transistion box to exit the hall back to the ogre hills. I entered, found I couldn't bash the doors open and then found I couldn't leave the cave at all.
Flin Hearthstone
Captain Talaluth JuranJalah, Adept of the Whirling Serpent
- Stormknife
- Dasarian Hero
- Posts: 277
- Joined: Sat Oct 16, 2004 5:09 pm
- Location: Romping somewhere.
The problem is most likely in the ogre hills. This happens when someone uses the default tags on a transition. The door then points to whatever area also uses default tags on it's transition. This is why it's essential to prefix all tags and resrefs.
Note to all builders and content submitters: don't let this happen to you!
Note to all builders and content submitters: don't let this happen to you!
- NebUnderfoot
- Dasarian Hero
- Posts: 377
- Joined: Thu Oct 03, 2002 2:20 pm
Doh
This just happened to me too... The original post was in 2002 and now in 2005 the same bug is in effect....
My situation was that I entered one of the caves from the Ogre Hills, ran up the spiral entryway, got killed by Morrats, portalled back to find that they (the Morrats) were gone and I was now trapped because the door at the bottom of the spiral isn't there anymore. The two big doors need special keys and can't be bashed (oh, how I hate that) and while I'd like to think one of the three Morrats that were originally in there *did* have a key, they apparantly took it with them when they scarpered off for tea.
Could some nice DM maybe make the doors bashable at the very least so we don't get trapped in there ?
I know from J4's post that it was just a bad build, and I can respect that as a player because it's more fun (for me anyway) to explore and play than it is to code, but it kind of feels like being punished for exploring.
I'm not sure if the "special key" was a drop, or something picked up on some quest I missed (or some now defunct quest) but if the area is to remain in play, especially when it's so close to the village, it would be nice if this could be looked into and some fix applied.
My personal pet peeve has always been special keys and unpassable doors... especially ones that are "non-quest" related... Like in player housing and whatnot. It's not like there's ever anything all that great (in terms of player housing) behind those doors and I'm always left thinking "What's the point?"
If I were Bearis I'd just take all those doors and make a wall around the village made out of them... No magic, siege weapon or Master Rogue could ever get through them and we could all live in a safe haven of sword & sorcery styled utopia without any fear of attack.
Pardon my frustration and ranting. It's jsut that I'm trapped in a hole until the next server reset, which could be days, and with time on my hands I may as well blog my frustrations.
My situation was that I entered one of the caves from the Ogre Hills, ran up the spiral entryway, got killed by Morrats, portalled back to find that they (the Morrats) were gone and I was now trapped because the door at the bottom of the spiral isn't there anymore. The two big doors need special keys and can't be bashed (oh, how I hate that) and while I'd like to think one of the three Morrats that were originally in there *did* have a key, they apparantly took it with them when they scarpered off for tea.
Could some nice DM maybe make the doors bashable at the very least so we don't get trapped in there ?
I know from J4's post that it was just a bad build, and I can respect that as a player because it's more fun (for me anyway) to explore and play than it is to code, but it kind of feels like being punished for exploring.
I'm not sure if the "special key" was a drop, or something picked up on some quest I missed (or some now defunct quest) but if the area is to remain in play, especially when it's so close to the village, it would be nice if this could be looked into and some fix applied.
My personal pet peeve has always been special keys and unpassable doors... especially ones that are "non-quest" related... Like in player housing and whatnot. It's not like there's ever anything all that great (in terms of player housing) behind those doors and I'm always left thinking "What's the point?"
If I were Bearis I'd just take all those doors and make a wall around the village made out of them... No magic, siege weapon or Master Rogue could ever get through them and we could all live in a safe haven of sword & sorcery styled utopia without any fear of attack.
Pardon my frustration and ranting. It's jsut that I'm trapped in a hole until the next server reset, which could be days, and with time on my hands I may as well blog my frustrations.
If there's going to be crime in Dasaria, it may as well be roganized
- NebUnderfoot
- Dasarian Hero
- Posts: 377
- Joined: Thu Oct 03, 2002 2:20 pm
My bad
Boon joined in 2002, he didn't post this bug back then... Should've figured that one out but I didn't.
I'm an idiot.
This seems to be relatively new, it was my wrong inferance that made it seem worse than it was.
I'm going to go and eat some worms now.
I'm an idiot.
This seems to be relatively new, it was my wrong inferance that made it seem worse than it was.
I'm going to go and eat some worms now.
If there's going to be crime in Dasaria, it may as well be roganized
- NebUnderfoot
- Dasarian Hero
- Posts: 377
- Joined: Thu Oct 03, 2002 2:20 pm
On a happy end note...
Hey !
I ended up back in the Morrat Caves again tonight, but this time it was because I'd rediscovered the correct path that gets you there...
Although there was this moment of panic when I saw where I'd appeared after stepping through a door... a precarious moment of "Oh, Sh*t here we are again"...
And then I realized, "Hey, right.... This is where it used to be... Gosh, there's an awful lot of upset looking giants here... Why are they looking at me like that... Hey, put that tree down !"
"I can see you're busy carnivourous mongoloids of epic size... so I'll just be running along now !"
*Special thanks for the DM offer to get me out of the original predicament. Much appreciated, but there are times when you just have to let the monsters eat you.
I ended up back in the Morrat Caves again tonight, but this time it was because I'd rediscovered the correct path that gets you there...
Although there was this moment of panic when I saw where I'd appeared after stepping through a door... a precarious moment of "Oh, Sh*t here we are again"...
And then I realized, "Hey, right.... This is where it used to be... Gosh, there's an awful lot of upset looking giants here... Why are they looking at me like that... Hey, put that tree down !"
"I can see you're busy carnivourous mongoloids of epic size... so I'll just be running along now !"
*Special thanks for the DM offer to get me out of the original predicament. Much appreciated, but there are times when you just have to let the monsters eat you.
If there's going to be crime in Dasaria, it may as well be roganized



