Melthavion...

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Depheant
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Melthavion...

Post by Depheant »

Remember that chat we had on ICQ yesterday...

Image

This is my first ever 3D Model and the concept I had in my head looks nothing like that, but anyway... This is supposed to be a short sword and the colour is only temporary.

You said to keep it low-poly and I am; to tell you the truth I have NO idea how to make it high-res as of yet. :oops: :D

Thumbs up or thumbs down? 3 hours of work in there as you see it now. :)
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Lelenia of Rel Astra
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Post by Lelenia of Rel Astra »

Nice work depheant!

Two tumbs up for this!
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Melthavion
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Post by Melthavion »

Very nice! I'd say perhaps a *slightly* longer handle and it needs a pommel, but otherwise I like it. Very nice job on the blade. Now, can you export that as an ASCII .mdl file for NWN?

-Mel
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Depheant
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Post by Depheant »

Image

Ok, is that better? The end of the hilt is supposed to have a gem in it, but I guess I can leave it like that... since I don't seem to be able and create the gem.
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Post by Meldvion »

Well, this is mostly nitpicking, but that sword is not going to be very balanced unless it is a very heavy gem.

The reason the pommel is there is to even the weight so that when you hold the sword it should feel like you are holding it in the middle, not heavier on either side.

Well, as I said, nitpicking. Very good job!
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Post by Guardsman James »

For the gem use an object of the same shape that you want, than when you apply the texture to the sword, have a sepperate texture to the gem and leave it partly transparent. I'm not sure how NWN does it, but for a glowing gem, either assign a light source to the gem, or a lens flare.
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Depheant
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Post by Depheant »

Well, the picture up there's updated; that's how it will pretty much look like.

Scrapped the gem idea. Meldvion, point taken on the pommel; next time. But have you seen the NWN sword models? :P

About texturing it; there's no point, the default models aren't textured either and plus I don't know how. For now...

I've just assigned some Blinn materials to the blade, hilt and pommel.

As for exporting it, it seems I have to export from Maya to Max to NWN. Great, just what I needed; I have to go dig up that copy of 3DSM 3.0 I have somewhere.

Hopefully though, I'll find a way that's straight from Maya to NWN.
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Meldvion
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Post by Meldvion »

Deph, I have noticed the swords in NwN aren't the most realistic :/, Heck, if I gave a pro swordsman one of those unbalanced babies and I have a normal balanced sword, I would probably win :)
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Depheant
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Post by Depheant »

And six (6) hours later...

Image

A long sword; I'm actually rather proud of this one. :D

Comments?
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Post by Commander R'ekaan »

Both are far more than I'd have any idea how to create, and based on the model, the longsword you did is DEFINITELY somethint to be proud of. The style looks wicked, and if made properly, it could be a very well balanced sword. I wouldn't mind trying it with some of the German medieval sword techniques I've learned recently in RL.

Nice work, Deph! Keep it up.
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Depheant
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Post by Depheant »

Updated again, just added the colours; which also show the segmentation for NwN. Assuming I'll be able to export them...

A bit of geometry work too, but not too much.

Want me to make a few more?
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Depheant
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Post by Depheant »

Another one; I was still up at 5:00 AM modelling this, went to sleep and 3 hours later I started again. It's finished, I'd say- the geometry, that is.

Image


Edit: Duh, stupid me, I forgot to add the http://, fixed now. This is my favourite of the three so far.
Last edited by Depheant on Tue Apr 22, 2003 9:03 am, edited 1 time in total.
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Post by Jehannum »

Wow, D- I am very impressed!
Nice work!
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Post by Aldawen »

I do really like the look of thine blades.

Now we will need master Hunar to start working on those
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Depheant
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Post by Depheant »

The next step in bladed warfare. :P

Supposed to be One-Handed; but not sure if it will work in the toolset, Mel came up with an idea, however, if you think about, the model has to be gripped from the centre- and if using Mel's idea, I think the model will be held by the right-side blade... not too comfy.

Image

Took ages to finish off, especially the grip.
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