but I decided that this would derail that thread so hence this thread. Please don't confuse what I'm about to type with my views of right and wrong in the real world.Vahene wrote:On one hand you can't just kill a character if you are 'good' if you detect them to be evil (sorta negates any RP there..)..
Now, my interpretation, as a Player in Dasaria, has always been that Evil and Good are very real black and white forces. Everyone knows Nergal is evil, he exists to do evil. Utu is good, he exists to do good, and oppose evil.
Evil exists to do murder, rapine, drown kittens, lie on tax returns, and crush Good for all eternity.
Good exists to help old halfling grannies across busy streets, protect the weak, and defeat evil for all eternity.
For this reason I have always tended to class most of my characters as neutral something. They may tend to do right, or wrong, but they are not actively working to promote Good or Evil.
If I put good, or evil, onto my character sheet then I am making a commitment to oppose the other force whenever it rears it's head (or tentacles). As living people in Dasaria my characters have perfect examples of what it is they are required to do to be "good", or "evil", because the Gods exist and they'll even tell you sometimes if you're confused.
Some of my good characters are not the swords out, heads off, sort of good characters. There are, after all, many ways to oppose evil. But at the end of the day if it came down to the simple choice of one of them going into a fight, knowing they'd lose, to oppose an act of evil, or walking away, they would fight. If they didn't then I'd be asking for an alignment shift - they had the chance to make a stand and they backed down, their convictions where not up to the challenge, and they can join the great unwashed mass of neutrality.
Paladins are, in my opinion, an even more extreme example. They are the living champions of good. Living, breathing, representatives of the Higher powers and they have a divinely given mandate to oppose evil, it is what they are there to do, social nicieties be damned. Turn it on the head for Blackguards.
Vahene is right, from a fun point of view it would not be good to have PC paladins roaming the land killing everyone who detected as evil. But on the other hand a Paladin who is in the presence of evil is required to do something about it, because that's their reason for existance. And if, in their judgement, words are not going to stop this agent of evil, then hacking time it better be.
From a RP point of view, if I'm playing the evil character, I'll hope for a little verbal sparing first, but I'll expect the holy advenger to come out unless I had a compelling argument for it not to.
So, if I was the Paladin at the door and the approaching Baron detected as evil I might not hack his head off straight away, but there would be at the very least a "Get back spawn of evil!" - always a winner at social gatherings.
On the road to Dasar, if I was in a hurry to save some worthy old halfling grandma, I'd probably be drawing my blade at about the "spawn of" point of the exchange. Evil is just that, evil. Paladins stop evil. Dead evil people, mostly, don't do evil anymore (leave Malestrom out of this, he's not been people for some time
I'm interested in other people's interpretations on the D&D alignment system - especially as it relates to good and evil in Dasaria.




Flin Hearthstone
Captain Talaluth Juran