Dasaria II
Moderator: Lords of The Realm
- lankycheese
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- Peregrinus
- Dasarian Hero
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- Location: Dragonwatch
Here's the thing, say all you want, but all I'm asking for is more accuracy to PnP, except for the familiar thing, but that's only because I like possessing Drakin as a character.
Actually, to a certain degree, Disintergrate would be weaker than IGMS. The Fort save involved in Disintergrate reduces the damage from 2d6/lvl to 5d6, no such save for IGMS, Disinterrate is also single target only, which further reduces its effectiveness.
Still, I'd miss the beauty of IGMS.
As to KD, Improved trip would accomplish the same thing, and only takes two feats (Combat Expertise, Improved Trip), as opposed to one (Knockdown). At the same tolken, if they went this route, which I would rather they do, you could make trip attempts (read: KD) without having the feat, you just get an attack of oppurtunity on you and I think take a larger penalty on attack rolls.
As to the entire balance thing. People forget, DnD, no matter the style, is not based on class vs class balance, but party vs party balance. If you want class vs class balance, go play World of Warcraft or some other game. In DnD, the classes have a natural power imbalance per class, but once you add in a proper party (melee/healer/mage/sneak), things balance out overall.
Actually, to a certain degree, Disintergrate would be weaker than IGMS. The Fort save involved in Disintergrate reduces the damage from 2d6/lvl to 5d6, no such save for IGMS, Disinterrate is also single target only, which further reduces its effectiveness.
Still, I'd miss the beauty of IGMS.
As to KD, Improved trip would accomplish the same thing, and only takes two feats (Combat Expertise, Improved Trip), as opposed to one (Knockdown). At the same tolken, if they went this route, which I would rather they do, you could make trip attempts (read: KD) without having the feat, you just get an attack of oppurtunity on you and I think take a larger penalty on attack rolls.
As to the entire balance thing. People forget, DnD, no matter the style, is not based on class vs class balance, but party vs party balance. If you want class vs class balance, go play World of Warcraft or some other game. In DnD, the classes have a natural power imbalance per class, but once you add in a proper party (melee/healer/mage/sneak), things balance out overall.
-Falson Almaran, sorcerer
Keeper of Dragonwatch
Initiate of the Kingseekers

Keeper of Dragonwatch
Initiate of the Kingseekers

- Peregrinus
- Dasarian Hero
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- Ramblinwomble
- Dasarian Hero
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*Chuckle* I have to admit the thought of Falson with a froggie familar is amusing...Peregrinus wrote:Here's the thing, say all you want, but all I'm asking for is more accuracy to PnP, except for the familiar thing, but that's only because I like possessing Drakin as a character.
Looks like the NWN2 devs have hinted (teased) that screenies will be available ...
...sometime. The more rabid NWN2 forum members are currently forming an orderly mob
http://nwn2forums.bioware.com/forums/vi ... m=99&sp=30
Every light casts a shadow...
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Strungarm Bladefist
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- Stonehammer
- Dasarian Hero
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Actually, it is in "wilderness" areas, meaning fields, forest, desert anything that ain't a city or underground...Strungarm Bladefist wrote:Minor correction on that, rangers only have HiPS when they are outside in a forest areaPeregrinus wrote:Oh, I forgot to mention:
Rangers get Hide in Plain Sight under 3.5 classes.
*EG*
And you want to complain about me and disintergrate...
-Falson Almaran, sorcerer
Keeper of Dragonwatch
Initiate of the Kingseekers

Keeper of Dragonwatch
Initiate of the Kingseekers

- Astamyre
- Lord of the Realms
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Well I don't hold out for NWN 2 doing as well as NWN has done simply due to Dungeons & Dragons Online may take away a large chunk of the pie. Though Ultimatly only time will tell.
Astamyre
Henceforth Mortal remember........

Henceforth Mortal remember........

That may be true, but NNW2 is first a single player game and secondly a multiplayer game - even if they're giving more attention to multiplayer than Bioware did.Astamyre wrote:Well I don't hold out for NWN 2 doing as well as NWN has done simply due to Dungeons & Dragons Online may take away a large chunk of the pie. Though Ultimatly only time will tell.
Dungeons & Dragons Online seems to be yet another MMORPG, which I personally won't touch with a barge pole.
At the end of the day, your character won't actually impact the world at all - it's just like any other MMORPG before it (including WoW); race to get to its level cap and a function of who has the least social life and most free time.
What has always attracted me to Dasaria was it's sense of "sitting around the table playing D & D." I enjoyed the changable landscape and new horizons of wolrd-shaping events.
I'm playing WoW now, and it's a great game, but it's not the same D & D experience I enjoyed for so long with Das. it's not a game where you can really role-play at all. It's sorta likie "Medieval Fantasy Amusement Park" and your character is more a car you customize rather than a literary figure or compelling fantasy personality.
Dasaria's intimacy is it's strength and weakness. Too many players and DMs can't pay enough attn. to each character. Too few can become monotonous.
What I hope for with DasII/NwN II is the same tools available to the community with slightly updated graphics and more flexability in things that can be done. Other than that, I'd like it to be much the same as it is now.
Jehannum and the DM staff start building a new part of the Dasarian Mythology, having learned so much from the current game, and the story continues with a new passionate player base ready to be awestruck again. I'm excited to see what they will pull out of their collective creativity.
I'm playing WoW now, and it's a great game, but it's not the same D & D experience I enjoyed for so long with Das. it's not a game where you can really role-play at all. It's sorta likie "Medieval Fantasy Amusement Park" and your character is more a car you customize rather than a literary figure or compelling fantasy personality.
Dasaria's intimacy is it's strength and weakness. Too many players and DMs can't pay enough attn. to each character. Too few can become monotonous.
What I hope for with DasII/NwN II is the same tools available to the community with slightly updated graphics and more flexability in things that can be done. Other than that, I'd like it to be much the same as it is now.
Jehannum and the DM staff start building a new part of the Dasarian Mythology, having learned so much from the current game, and the story continues with a new passionate player base ready to be awestruck again. I'm excited to see what they will pull out of their collective creativity.
- Evelond Formos
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