Prayers and Deities
Moderators: Lords of The Realm, Jehannum
-
Crimson Knightmare
- Dasarian Hero
- Posts: 657
- Joined: Mon Aug 02, 2004 11:37 pm
Prayers and Deities
To make religion MORE important on this server instead of just shouting their name during battle.. or asking your god to heal a fellow companion when their down..... or to bring a friend back from the dead... Make things more interesting....
The idea I have is to gain favor and power from your gods... Every god has different powers it gives to its followers. This will be a way to gain favor of your god called Favortism, you gain favortism by your god by doing some of the following.. Praying to your god (This can also be specific by if you pray to the sun god. just as the sun arises having a set time you have to do it at or have it before the sun rises or as the moon is at its peak..) Set alters in temples for the gods and you go to them and worship.. You can also have sacrafices to the gods.. by various animals (some animals will make you lose favortism or gain favortism depending the god and animal thats sacraficed) You may also gain favortism by certain creatures that the god hates...
Once you gain 100 favortism your god bestows powerful magic upon you... (permanet of course so maybe not super powerful but something that is actually.. decent..) 50 more after that you get more abilities... and every god is different.
Though you can lose favortism by logging out.. to show your god is slowly losing favor of you.. including of other various things..
The idea I have is to gain favor and power from your gods... Every god has different powers it gives to its followers. This will be a way to gain favor of your god called Favortism, you gain favortism by your god by doing some of the following.. Praying to your god (This can also be specific by if you pray to the sun god. just as the sun arises having a set time you have to do it at or have it before the sun rises or as the moon is at its peak..) Set alters in temples for the gods and you go to them and worship.. You can also have sacrafices to the gods.. by various animals (some animals will make you lose favortism or gain favortism depending the god and animal thats sacraficed) You may also gain favortism by certain creatures that the god hates...
Once you gain 100 favortism your god bestows powerful magic upon you... (permanet of course so maybe not super powerful but something that is actually.. decent..) 50 more after that you get more abilities... and every god is different.
Though you can lose favortism by logging out.. to show your god is slowly losing favor of you.. including of other various things..
~"A man who does not read good books has no advantage over the man who cannot."~ - Samuel Clemmons
Drevlin-Priest of Nanna-Sin
Trent-Priest of Nanna-Sin
Sovliss.. Shadowmancer
Drevlin-Priest of Nanna-Sin
Trent-Priest of Nanna-Sin
Sovliss.. Shadowmancer
- lankycheese
- Forum Troll
- Posts: 1150
- Joined: Wed Apr 21, 2004 6:13 am
- Location: AUSTRALIA!
- Contact:
and if you do bad things or ignore your god then you should be cursed or the blessings removed depending onhow much of a bad boy/girl you've been
You can also restrict the good effects by having a limited number of things you can do, and you can nonly do them once a server reset.
Bonus points awarded for RPing it, say for things like recuritment
You can also restrict the good effects by having a limited number of things you can do, and you can nonly do them once a server reset.
Bonus points awarded for RPing it, say for things like recuritment
-
Crimson Knightmare
- Dasarian Hero
- Posts: 657
- Joined: Mon Aug 02, 2004 11:37 pm
Aye having things like going to citizens and converting them to your religion.. gaining favortism...
Also not just clerics gainthe bonus's of their gods.. Everyone.. A rogue perhaps
and im not just saying SACRAFICING being the only thing to to gain favortism... Have restrictions on how many times you can sacrafice per day... and how many creatures you can kill until your god no longer listens to the cries of the fallen creature you kill..
I understand the concept of rping to gain things, but there havnt been many exciting changes I have experienced since coming back to help keep older players interested... and drawing more excitement of newer players when they go.. OOOHH! I can do that! and raise there excitement. No offense to the server cause I do hold Dasaria closly to my heart.
Another thing punishment from your god... Perhaps you follow a evil god.. Perhaps you enter a house hold and slay the family living with in pleasing your god.. along with various evil things
Or a lg charector (not saying being a paladin) having to do things right or lose favortism. Or as you use the specific "pray to god" item and have the whole prayer last a certain time that you have to sit through.. perhaps two min of just sitting there... If you move from your spot.. before the prayer is complet.. Your god is angry at you for "The punishment you have done" and you could lose 1 - X number of favortism.
Another thing about the number of things that can be done during a reset.. Sometimes it takes 3 days or more or less to have a server restart and if its during a weekend or your just a hard core player anyway you will log in and out (losing pts of favortism as you go) and wont have anything to make up for them.. have a thing where you can only do certain things to gain favortism in a time spand of 3+ real life hours... or something.
Now starting favortism ideas..
Clerics- Starting could be.. 20? By there training when they were younger as a priest and by there faith they have gain a advantage. (Note: Any charector can worship a god and gain favortism. Being a cleric or not does not mean you get special bonus's from your god just from being a cleric.. or a rogue.. it would all be the same)
Paladins- By there non dieing faith to their gods as their holy warriors they could perhaps start at 12 favortism?
Druids- this is hard to say and most likely be close or same to paladins
I cant think of any other classes that would start with a set amount of favortism when they first begin..
NOTE: 1st class only is the only way you gain this advantage.. You cant be a 1st lvl cleric and 1st lvl paladin and gain the +22 favortism
Also not just clerics gainthe bonus's of their gods.. Everyone.. A rogue perhaps
I understand the concept of rping to gain things, but there havnt been many exciting changes I have experienced since coming back to help keep older players interested... and drawing more excitement of newer players when they go.. OOOHH! I can do that! and raise there excitement. No offense to the server cause I do hold Dasaria closly to my heart.
Another thing punishment from your god... Perhaps you follow a evil god.. Perhaps you enter a house hold and slay the family living with in pleasing your god.. along with various evil things
Another thing about the number of things that can be done during a reset.. Sometimes it takes 3 days or more or less to have a server restart and if its during a weekend or your just a hard core player anyway you will log in and out (losing pts of favortism as you go) and wont have anything to make up for them.. have a thing where you can only do certain things to gain favortism in a time spand of 3+ real life hours... or something.
Now starting favortism ideas..
Clerics- Starting could be.. 20? By there training when they were younger as a priest and by there faith they have gain a advantage. (Note: Any charector can worship a god and gain favortism. Being a cleric or not does not mean you get special bonus's from your god just from being a cleric.. or a rogue.. it would all be the same)
Paladins- By there non dieing faith to their gods as their holy warriors they could perhaps start at 12 favortism?
Druids- this is hard to say and most likely be close or same to paladins
I cant think of any other classes that would start with a set amount of favortism when they first begin..
NOTE: 1st class only is the only way you gain this advantage.. You cant be a 1st lvl cleric and 1st lvl paladin and gain the +22 favortism
~"A man who does not read good books has no advantage over the man who cannot."~ - Samuel Clemmons
Drevlin-Priest of Nanna-Sin
Trent-Priest of Nanna-Sin
Sovliss.. Shadowmancer
Drevlin-Priest of Nanna-Sin
Trent-Priest of Nanna-Sin
Sovliss.. Shadowmancer
- gabesmom
- Commoner
- Posts: 10
- Joined: Tue Jul 12, 2005 3:25 pm
- Location: Near Philadelphia, Pennsylvania
I think that it is an interesting brain storm, I would like to know how the DM's feel about this. I think however that it might make more sense for DM's to just reward with expierence or items (blessings of protection) because xp and items are already established within the game.
Another way to encourage a bit more God involment is for clerics to form a council that has a specific purpose in the land. A council with either clerics of all the different gods (Seperating good from evil of course) or sperate concils for each god. The Clerics could be the ones to muster up a good bit of faith from the people of Das. It's really their job, isn't it?
Are there any other active Clerics of Utu out there by the way, I think I know that there are a couple of active Clerics of Nanna-Sin, and it seems that Utu's people might get on well with Nanna-Sin's people.
Another way to encourage a bit more God involment is for clerics to form a council that has a specific purpose in the land. A council with either clerics of all the different gods (Seperating good from evil of course) or sperate concils for each god. The Clerics could be the ones to muster up a good bit of faith from the people of Das. It's really their job, isn't it?
Are there any other active Clerics of Utu out there by the way, I think I know that there are a couple of active Clerics of Nanna-Sin, and it seems that Utu's people might get on well with Nanna-Sin's people.
Believe it or not, I have some plans for something a little like that allready in progress.
My idea wasn't so point driven though, more like alignment. When you do something a god likes, you gain positive reputation with the god. When you do something he doesn't like, you lose reputation with the god.
The problem is, all the things which raise or lower your standing with the gods are a lot of work to add. It could be done as quest results, for example destroying the palemoon stones might lower your Alainkar -5, etc. Could have a few small things that would raise it, like an alter. But all those hooks adds up to a bunch of hooks. It would be a long time before they all got in and it was effective.
What the effects of a good standing with a god would be though, thats not yet established. Largely it won't matter until there is a way to get into good standing.
Probably you won't see this until nwn2, when we can add it in from day 1. Back fitting it into a bunch of quests is slow and a bit tedious, and I've got other things in front of it. But you never know. It would be nice to get it up and running before NWN2 hits.
If you wanted to brainstorm some ideas then shoot, it would help me a lot.
My idea wasn't so point driven though, more like alignment. When you do something a god likes, you gain positive reputation with the god. When you do something he doesn't like, you lose reputation with the god.
The problem is, all the things which raise or lower your standing with the gods are a lot of work to add. It could be done as quest results, for example destroying the palemoon stones might lower your Alainkar -5, etc. Could have a few small things that would raise it, like an alter. But all those hooks adds up to a bunch of hooks. It would be a long time before they all got in and it was effective.
What the effects of a good standing with a god would be though, thats not yet established. Largely it won't matter until there is a way to get into good standing.
Probably you won't see this until nwn2, when we can add it in from day 1. Back fitting it into a bunch of quests is slow and a bit tedious, and I've got other things in front of it. But you never know. It would be nice to get it up and running before NWN2 hits.
If you wanted to brainstorm some ideas then shoot, it would help me a lot.
- Rob the Mighty
- Dasarian
- Posts: 48
- Joined: Mon Aug 22, 2005 8:55 am
- Location: Surrey B.C. Canada
perhaps make the things that you can do for favoritism be limited in how high they can get you. like if a ritual sacrifice was worth one point, but you can only get to 5 points with sacrifices. meaning if you are already +5 favoritism, more sacrifices would not help you. your god expects you to do them to maintain your +5, you have to do something more pleasing to him to advance further. Battling a known enemy of the faith might be worth 2 or 3 points, but could only raise you to +10, and at that point it is expected, so you would not get really high ratings by doing easy stuff.
Vareena
Araveen
Nefaria
Araveen
Nefaria
I think the idea is good, but I would like to explore the side of angering the god. It should be hard to gain favor, but easy to lose it. I also think that once you truly make a god mad (example: Paladin of Utu bringing down the hatred of Nergal through constant interfering) the god should actively seek you out for harm through its faction or power.
Just an idea
Just an idea
Zel: I'm Not Real...
Tera: Memento Mori
Wing Chun: Recompense injury with justice, and recompense kindness with kindness.
Tera: Memento Mori
Wing Chun: Recompense injury with justice, and recompense kindness with kindness.
Oh yes, it will definately work both ways. My idea wasn't a "points you buy things with" but more like alignment.
If you are a druid and in bad standing with Ki, you're going to have some serious problems with your spell casting.
If you are in good with Nergal, certain enemies won't attack you any more.
It's a big topic, and the only part I ever explored was "how to store and manage the reputation". I have no idea what things would change the reputation or what the effects of good/bad reputatin would be.
If you are a druid and in bad standing with Ki, you're going to have some serious problems with your spell casting.
If you are in good with Nergal, certain enemies won't attack you any more.
It's a big topic, and the only part I ever explored was "how to store and manage the reputation". I have no idea what things would change the reputation or what the effects of good/bad reputatin would be.
- Peregrinus
- Dasarian Hero
- Posts: 725
- Joined: Thu Nov 04, 2004 3:53 pm
- Location: Dragonwatch
- Vahene
- Dasarian Hero
- Posts: 520
- Joined: Wed May 11, 2005 6:30 pm
- Location: Clawing something.
- Contact:
That sounds decent.. when I said serious potential for abuse, I meant more the 'points you buy things with'.. but if its alignment based, I can see it working.jhr4n wrote:Oh yes, it will definately work both ways. My idea wasn't a "points you buy things with" but more like alignment.
If you are a druid and in bad standing with Ki, you're going to have some serious problems with your spell casting.
If you are in good with Nergal, certain enemies won't attack you any more.
It's a big topic, and the only part I ever explored was "how to store and manage the reputation". I have no idea what things would change the reputation or what the effects of good/bad reputatin would be.
-K.
Vellin : mistress of the blades
Heaven : a mere chaos weaver
Ivae : a bit of trouble never hurt anyone
Heaven : a mere chaos weaver
Ivae : a bit of trouble never hurt anyone
In regards to sacrifices, doesn't the greeter in the gateway tell you what kind of sacrifices gods espect and how often? Like weekly sacrifice of precious gems or weapons or something like that.
Now to repeat what's already been said. You could just make alters in temples only take certain items without the god getting all offeneded, but there again lies the problem of farming.
I look forward to seeing people randomly getting smited once this is implemented.
Now to repeat what's already been said. You could just make alters in temples only take certain items without the god getting all offeneded, but there again lies the problem of farming.
I look forward to seeing people randomly getting smited once this is implemented.
"Beneath this mask there is more than flesh. There is an idea, and ideas are bulletproof."
I agree the point system is to open for abuse. I like the idea of it being alignment based. I would also suggest making the faiths structured. Like druids for example can only have one person at the top tier for the whole server. Or one head of a church for the whole server that type of thing.
Zel: I'm Not Real...
Tera: Memento Mori
Wing Chun: Recompense injury with justice, and recompense kindness with kindness.
Tera: Memento Mori
Wing Chun: Recompense injury with justice, and recompense kindness with kindness.
- Brigadier Syndir Isendur
- Dasarian Hero
- Posts: 811
- Joined: Fri May 09, 2003 5:13 pm
- Location: Dallas, TX
This subject is touching on one of my pet peeves. Page 48 of the NWN manual states, "Druids receive divine spells from nature, not the gods". Syndir's power does not come from Ki. It comes from an intimate understanding of the natural world.jhr4n wrote:If you are a druid and in bad standing with Ki, you're going to have some serious problems with your spell casting.
Clerics gain divine power from the gods. In my opinion, if your power comes from worshiping Ki, you're a cleric. Your class should be cleric with focus in the natural domains such as animal, earth, and plant.
Brigadier Syndir Isendur
Redboot Brigade
Redboot Brigade





