First, I'd like to say that Jeh and I are both pleased in the way things are coming on the server, and that players are taking a direct role in shaping the face of Dasaria. Two of the staff DM's and builders started as players on the server, and there is also a carpenters guild and police force made up of and ran by players. A player coucil is also being formed.
As many of you who play regularly probably know, with the last event came some grand changes to the world, as the Ruins of Dasar were liberated from the Varanites and thier undead allies. Two groups were responsible for this, the forces of Nergal led by the high priest Shadow, and the Heros of Daris. Captain Kurich, head of the Redboots, and Shadow then "negotiated" a truce, turning over the forecity to Daris, while the forces of Nergal now hold the inner city itself. This truce means that the "City Areas" belong to their respective factions, and PC's of the other faction are fair game without warning if caught in the opposite side's zones. The village of Daris and other areas outside these "City Areas" are considered truce zones, and normal PvP rules apply there (as they always have in the past).
There really is no technical change to the PvP rules, it just will not be considered OOC for a player to attack another player of the opposite faction ON SIGHT in the newly liberated city zones if they choose to. Don't venture there lightly, and stay away altogether if PvP combat is not to your tastes, as it is very possible that you'll meet more than computer controlled mobs while there. The PvP rules otherwise still apply to conduct in any such encounter.
The contents of this post will eventually be added to the server rules in the appropriate forum, but I wanted to put them here first where I'm sure they'll have more visibility for a while. If there are any questions please direct them to a DM or start a thread in the General forum and we'll respond there.
thanks,
-Mel