Spell changes

World background, history, and other information.

Moderator: Lords of The Realm

User avatar
Tinkerhell
Dasarian
Posts: 81
Joined: Sun Nov 17, 2002 11:36 am
Location: Macon, Georgia, USA

Post by Tinkerhell »

I stand corrected on some of the details I was going on about above in reference to harm. I didn't know that harm ignored physical armor. Harm is a nasty spell.
Ercoupe I know that PWK is no good as a solo spell for pvp'ing I mostly meant that it is a great follow up spell after a fight has gone on for a couple of rounds. Though I disagree about horrid wilting. I've not played a wiz on the dealing end of it, but I have been on the recieving end & been slammed by it on several occasions.

I didn't notice any replies about res scrolls & heal potions from the DM's.
Any opinions guys?
Shadow
High Priest of Nergal

"Everyone comes to my Master's service in the end..."
User avatar
Melthavion
Site Admin
Posts: 765
Joined: Mon Sep 23, 2002 11:11 pm
Location: Atlanta, GA

Post by Melthavion »

Tinkerhell wrote:I didn't notice any replies about res scrolls & heal potions from the DM's.
Any opinions guys?
You mean concerning their availability? The only two places I know of to buy heal potions are inaccessable at this time. They drop sometimes on higher level loot, as do res/raise scrolls. But there's not a lot we can do about that until we completely rework the loot tables. I think using any of them should have the same effect as if you had cast the spell. I think they all use the same script.

-Mel
User avatar
ercoupe44
Dasarian Hero
Posts: 531
Joined: Sun Dec 15, 2002 11:12 pm
Location: Savannah, Ga

Post by ercoupe44 »

Mel,

Regarding Time stop, I tested again with the wall in the way. It seems to be working properly now. So, if you made a change, it seems to have worked. If you didn't make a change, it would seem I'm crazy.

Thanks either way.
User avatar
Gomezaka
Dasarian Hero
Posts: 431
Joined: Tue Feb 04, 2003 9:25 am
Location: Greåker, Norway

Post by Gomezaka »

Hmm. Timestop does not work good for me anymore unless if I am on the trade server where the rules are not yet updated.
It seems to me that I never get anything more than 3 seconds, because I can never finnish one spell before they start attacking me again.
With the orginally timestop I could prepare 3

Anyway I support Enrcoupe44`s idea on making timestop affect the whole area.
-------------------------------------------------------
There are no words
-------------------------------------------------------
Gomez- The Arcane Wizard
El Suave- Gate keeper of Nergal
Silent Whisper- Paladin squire
Thinatuel- Unknown
User avatar
DeathKnight
Dasarian Hero
Posts: 156
Joined: Sun Nov 10, 2002 6:19 am

Post by DeathKnight »

For me also the Time Stop seems to be the problem, it seems to be constant, not random as it should be, and much shorter than it used to be. Maybe some mistake with the change if the spell doing 1 round instead of 1d4?
- Nather Meyer -
- Captain Azron Surestroke -
- Dark Mule -
- Kili the Tinker -
User avatar
Melthavion
Site Admin
Posts: 765
Joined: Mon Sep 23, 2002 11:11 pm
Location: Atlanta, GA

Post by Melthavion »

I'll take a look at it and do some more testing
User avatar
DeathKnight
Dasarian Hero
Posts: 156
Joined: Sun Nov 10, 2002 6:19 am

Post by DeathKnight »

Today I tried to use Time Stop and it didn't seem to stop a person who was within sight of me at all and the animation disappeared almost straight after disappearing - possibly the new implementation isn't being registered at all and the spell is just showing the graphic? Just wondering since the spell at least used to be one of the more useful ones of the level.
- Nather Meyer -
- Captain Azron Surestroke -
- Dark Mule -
- Kili the Tinker -
User avatar
Gomezaka
Dasarian Hero
Posts: 431
Joined: Tue Feb 04, 2003 9:25 am
Location: Greåker, Norway

Re: Spell changes

Post by Gomezaka »

Melthavion wrote:We have made a few changes to some spells with the last few updates. I have held off announcing this because I wanted to work out a few tweaks and give correct and up to date info when announced. There seems to be some confusion though, and I think most of the tweaks are done, so I'll go ahead and put them up.

* TimeStop now is an AoE spell, as it should have been according to the description. It will no longer pause the entire server. Also, it's duration has been changed from a constant 9 seconds to a variable amount centered around that. You may get a little less time out of a TS, you may get a little more. It now affects a radius around the caster of 30 meters. (If you're familliar with the toolset, this is a sphere 6 tiles in diameter, so it's still a pretty large AoE).

* Heal/Harm, Raise Dead, Resurrection, and Mass Heal are powerful magics that require a lot of energy and exertion from the caster, and will now leave the caster stunnded and fatigued for a small duration, varying with the power of the spell. Also, Raise will only work on a corpse if they are at or above -30 hp. Resurrection will work down to -60 hp. Beyond that, and the body is too mutiliated to bring back on the spot, and will require the aid of someone like Llarineal (read: respawn).

-Mel

test
-------------------------------------------------------
There are no words
-------------------------------------------------------
Gomez- The Arcane Wizard
El Suave- Gate keeper of Nergal
Silent Whisper- Paladin squire
Thinatuel- Unknown
broncoblitz
Forum Troll
Posts: 1054
Joined: Sun Apr 13, 2003 1:05 pm
Location: Santa Clara, Ca... or... Bellevue, Wa

Post by broncoblitz »

whenever someone casts timestop now, my char immediately casts a timestop of his own if he has one memorized. Just pointing this out as something for the dms to look in to.
User avatar
Hikui
Dasarian Hero
Posts: 433
Joined: Fri May 23, 2003 2:33 pm
Location: Lost within the state of confusion

Post by Hikui »

Now that yopu bring this up I want to say you are right though I have only seen this in Defile. I had 2 timestops memorized and sure enough I cast both in a row after a npc cast one. Man what a jip for spell slots on that one
Hikui: That silly crazy wizard
Grolsh the Ugly: Paladin in the service of the little known god Enlil
Alia: "The obstacle is the path" Zen proverb
broncoblitz
Forum Troll
Posts: 1054
Joined: Sun Apr 13, 2003 1:05 pm
Location: Santa Clara, Ca... or... Bellevue, Wa

Post by broncoblitz »

i noticed it when duradas cast a time stop in town... don't ask... and then i immediately cast one when he was done, needless to say i was surprised.
User avatar
Jehannum
Lord of the Realms
Posts: 2470
Joined: Mon Sep 23, 2002 10:53 pm
Location: The Big City of Lula, Georgia

Post by Jehannum »

probably something with the 1.61 patch. Once the smoke clears from the update we will have a go at it.
User avatar
Jimmy
Forum Troll
Posts: 1656
Joined: Mon Dec 30, 2002 10:15 pm
Location: Whirling Serpent

Post by Jimmy »

DIVINE FAVOR IS FIXED!!! It no longer stacks with the enchantment from your weapon! Woohoo! Stoneskin, greater stoneskin and premonition became useful again against clerics and paladins. I've been waiting for that for a loooooong time :D.
Rugnar Maydur
Adept of the Whirling Serpent

"Bluddy 'ell!"
User avatar
Zenthrax
Dasarian Scout
Posts: 125
Joined: Wed May 14, 2003 3:06 pm
Location: Shrine of Nergal

Post by Zenthrax »

Sorry to burst your bubble, but greater magic weapon makes the weapon a +5 weapon (if you have enough lvls in cleric/paladin that is) oh, and paladins also get Holy Sword spell, which makes the weapon also +5 with the added bonus of dispelling :twisted: ..so buh-bye Stoneskin, greater stoneskin and premonition
____________________________
Zenthrax - Fallen Knight of Nergal
User avatar
Hikui
Dasarian Hero
Posts: 433
Joined: Fri May 23, 2003 2:33 pm
Location: Lost within the state of confusion

Post by Hikui »

from what i hear Holy Avenger is also fixed and will only dispell and do +5 against evil.

If I am wrong please tell me.
Hikui: That silly crazy wizard
Grolsh the Ugly: Paladin in the service of the little known god Enlil
Alia: "The obstacle is the path" Zen proverb
Locked