Dasaria II

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lankycheese
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Post by lankycheese »

Clean slate for me definatly as I've already said. Though if Padril manages to catch Kell before it gets up, I demand his land title be put in the next module :P

New and old factions will be made, hell me Jim and Oose already have plans for a new faction and have approached a couple of people already too. I'd love to see old factions restructured, the KS will be gone I can say almost for certain, but the Redboots, that'd be awesome to start over with them again, and make this new generation of characters sign up into the ranks.

And Caer! Awesome! Caer is the port city right? Be a nice change me thinks. I'm really hopeing for Corda to be added too :D
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Post by Mon-Da-Oth »

I could see the Redboots becoming the Main Elite military force in the land with several different branches for differeing areas of expertise. Of course with an organization of this size there would also be several layers of coruption to soil the orginal good name of the organization and turn it into a force to fear amoung the common folk.
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Post by Muletang »

PEREGRINUS WROTE:
Heh... I'm actually throwing around the idea of making the Almaran family into a demi-faction like your N'astis... just to balance things out. (Humans breed like rabbits, after all... ;p)
They also die squealing like stuck pigs

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Post by Holly »

I like everything J4 said.

I would really enjoy a campaign based in Exploration, rather than huge military ventures. Of course I love combat, and want that important part of the game to get much focus, but adventuring in the sense of "discovering the new and unknown" is more thrilling to me than an eternal struggle with an opposing empire; Repeat.

I'd personally like to see the war with Varana over. A nice big landscape for the campaign could be the wild ruins of Dasaria and Varana, with very few places of civilization. A time of relative peace or recovery from war (at least on a national level) can last a long long time, building up suspense to a new war with some yet-to-be-discovered future enemy. Before some epic-power-struggle becomes the focus, let's get some character development going and minor plotlines directed towards giving these characters personality and niches to fill. I want dasaria to remember the thrill of discovering that first "strangly glowing Longsword +1."

I love the idea of the Lore section being given due credence. There are many stories in there that could be utilized for future plotlines. I would have some DM do some serious narrowing of the information available, however, so that players could understand what are legends and lore known by the populace as a whole and what is rare knowledge.

I'd like to see the Redboots continue, and maybe the Kingseekers becoming an NPC faction of some sort, if royalty is still in the picture. Personally I think Player-run factions detract from a campaign: It forces players to think Politically. I think players should be able to enter and gain status in NPC-run organizations, sort-of like if a character became a "Knight of the Fist" in the current campaign. These should be rare, attainable by great acts of heroism, and on the same level with Prestige Classes (With actual reasoning for the prestige).

Given the history of the server, I imagine Jehannum and the staff will give us a thrilling campaign.

I hope Dasaria II is a role-playing server.
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Post by Boon »

lankycheese wrote:
There are 6 or 7 people currently working on NWN2 who also worked on the Fallout series and Planescape Torment.
Oo oo oo!!! I did not know that! This game will be even more awesome :D

And with regards to characters, I'm making a completely new character, I might bring back Padril, but Til is hitting the coffin for sure. I've been thinking up a few things, and if all goes to plan it should be an awesome group of characters ;)
BOOYA! :wink:

I'm sure whatever the DEVS have planned will be awsome. And it will be great to see some old players return. :D
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Post by Templar Raeflyn »

Holly wrote:I'd like to see the Redboots continue, and maybe the Kingseekers becoming an NPC faction of some sort, if royalty is still in the picture.
I am definitely interested in keeping the Redboots going, either with or without Raef (although I must admit, the prospect of getting rid of Raef is daunting!).
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Post by jhr4n »

Peregrinus wrote:I do think that characters that have a tie into the older characters should be allowed, perhaps even encoraged.
.....
disallowing connection to Das1 is a bad idea, one of the things that struck me when I first came was the sense of continutity, the sense that this place had a history, and if you do a total clean slate, I think a lot of that will be lost.
We origionally were disucssing moving it backwards in time. The reason we decided on forward instead was precisely because we wanted to keep as much lore as possible.

On the other hand, the Dasarian project needs to move forward, not just repeat itself. As long as we have to rebuild it from the ground up, we might as well see somthing new. There is a second part of the story coming up and everyone is going to have a whole new oppurtnity to become a part of it.
Peregrinus wrote:A final note, concerning economics and Dasaria... I suggest the DMs at leastattempt to maintain some realism. For instance, Daris. daris, in fifty years, would have grown into a regular city, with a busy seaport and its important location along the roads.
Heheh, actually if we were going pure realism Daris would probably be a smoldering pile of ashes. You wouldn't think a relatively small farming villiage would be the target of such concentrated hatred. Sometimes I think it must be on some ancient magic nexus, since for some reason evil arcanists are constantly declaring war on it.

Holly wrote:I'd like to see the Redboots continue, and maybe the Kingseekers becoming an NPC faction of some sort, if royalty is still in the picture. Personally I think Player-run factions detract from a campaign: It forces players to think Politically. I think players should be able to enter and gain status in NPC-run organizations, sort-of like if a character became a "Knight of the Fist" in the current campaign.
I kinda see eye-to-eye with Holly on that one. It's a tough call, we don't have an answer for that yet, and I don't really know what I think either. I don't know if player run factions detract or not, but the organizational burden they put on players is really awful. With people comeing and going all the time it breaks very easily too.

I would like to guard against is bringing too much factional baggage with us. It is entirely possible that we would have 3 former brigidiers playing at the same time (Kurich, Raeflyn, Syndir). They are all outstanding players, but they can't all show up and expect to lead the brigade, there is simply no way to resolve that.

Personally I would like to see a fresh start in the sense that nobody will be starting as a member of that faction. If you want to become one, you would need to reorganize from scratch with whoever shows up. That would be for the benefit of both new players and those who left nwn1 for a while but are returning for nwn2.
Holly wrote:I'd personally like to see the war with Varana over. A nice big landscape for the campaign could be the wild ruins of Dasaria and Varana, with very few places of civilization. A time of relative peace or recovery from war
I think war makes a very romantic backdrop for a campaign. I don't think "winning the war" is a good campaign focus. But a war going on in the background, like in say, "Raiders of the Lost Ark" or "Casablanca" is good atomosphere.

One possibility we never really explored much was adventures in the city. An big city might be an interesting place in it's own right, with rival wizards, corrupt guards, merchants and thieves guilds, etc. Might be able to do something along those lines.

Of course I'm always game with the artifact hunting dungeon crawl too. I'd also like to see some menaces, like goblins or whatnot. You know, stealing children from farms, etc. A lot of the good quests are really small drop in modules (like Sunless Citadel modules) that don't contribute to an overall campaign so much as drop into a setting. More things like that are always welcome in my book.
Holly wrote:I hope Dasaria II is a role-playing server.
I think it's safe to say that Dasaria will have the same blend of roleplaying and hack-and-slash that it had in the past. Fairly light death penalty, you can teleport to leader so that you can log on and start playing right away.

Although I hope that since a sizeable number of people have been playing WoW they will finally let me put in a food and water system! For some reason people tend to envision them as some sort of horrible perma-death monstrosity....
Templar Raeflyn wrote:I am definitely interested in keeping the Redboots going, either with or without Raef (although I must admit, the prospect of getting rid of Raef is daunting!).
I know! I tend use my characters over and over in different games and I've grown quite attached to some of them. Maybe we can just let is slide and let people move their characters - it woud really cheapen the story, but maybe it's the best thing? Tough decision, that. No clear answers.

I have -no- idea what is going to happen yet. I'm excited though. There are a lot of possibilities, it should be a blast!
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Post by Peregrinus »

Actually, J4, if I was Varana, looking at the Dasarian map, from a strategic point of view, it makes sense to attack Daris.

Daris is a major crossroads, a seaport and good farmland. It is relatively lightly fortified compaired to Dasar and Ravenwatch, if you manage to take it, Ravenwatch will fall from eventual starvation (the food at Ravenwatch obviously must be grown in Daris, since there's no good farmland nearby), and you then have a nice road to launch an attack on Dasar and reclaim Oraan's from, a road that allows swift, relatively unhampered movement. The good farmland would help you feed an army, and the seaport allows you to bring in supplies and reenforcements easier, as well as launch other attacks.

Even if you sacked Daris, because of this, Varana would rebuild the town itself, first as a military encampment, then it would grow into a regular town (think of how Roman military cities grew).

I've actually given all this a lot of thought, I have ideas as to how the present lands in Dasaria would change and grow... if you want, I can post more of them. I've also looked over the map from the military/strategic side of things.

I guess I think like this because before I was a RPer, I was a wargamer... so this stuff comes naturally...
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Post by Redder »

Oh oh oh, in Das II, can I play on the Varana side?

I want to be a stinking dirty evil corrupted official Varanite!!
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Post by Ramblinwomble »

Holly wrote: I'd like to see the Redboots continue, and maybe the Kingseekers becoming an NPC faction of some sort, if royalty is still in the picture. Personally I think Player-run factions detract from a campaign: It forces players to think Politically. I think players should be able to enter and gain status in NPC-run organizations, sort-of like if a character became a "Knight of the Fist" in the current campaign. These should be rare, attainable by great acts of heroism, and on the same level with Prestige Classes (With actual reasoning for the prestige).
I'm all for NPC run factions - offers a lot more hooks for DM's to drive plots.

But I think that you will still see player politics. It's human nature and some people enjoy the whole machination thing (IC and OOC) *shrug*

If Dasaria did go the way of NPC run factions I would suggest that when a Player decides to work towards the goal of taking over faction X that it's done on the understanding that achieving their goal means that character effectively becomes an NPC at that point...
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Post by Evelond Formos »

I really hope NwN II allows the "swim, climb, and jump" skills. A lot of things were left out of NwN I.
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Post by Depheant »

Evelond Formos wrote:I really hope NwN II allows the "swim, climb, and jump" skills. A lot of things were left out of NwN I.
Might as well start hoping for a 25th hour in the day.
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Post by Shalandravv »

I think a war going on in the background is a great idea for Das II, but like Matt said, definitely exploration. That is the stuff of high adventure and it really makes for awesome RP and fun.

As for the factions? Well, I say whatever happens, happens. The Redboots continuing would be cool, and if the Kingseekers will be around in fifty years, well, that's all the better. I'd prefer NPC run, that way they become ingrained in the history, but then again, I'm not sure on that.

Whatever the case, I'm sure Dasaria II will be very cool.
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Post by jekyl81 »

Well, all i'm hoping for in NWN2 (Well, not all but the most important part) Better support for Major servers, meaning : support for more then 60 peopple online at the same time (with out a 10 000 latency coming at you) this has been said to improve on NWN2 but i will belive it when i see it, the benefits from having such a large player base on a singe real is...

1. better economics and trade reliability
2. larger plot lines and HUGE story twists (think of it as a real time war between different faction)
3.never....ever... have to play solo again, as there will allways be someone online to team up with you. (that been said, it's still up for the server to pull as many good players as possible to fill out the empty space *smiles*)

but all in all it looks very promising so far, i particulary like the fact that they are giving the new aurora tool set full editing options and an all new coding section for the "hard coded" parts of the game (for all you builders out there... lets hope they keep it in the toolset *winks*)

for all the money in all the lands i wish NWN2 would be in stores before cristmas, but hey... better they test it and finish it properly before shipping it in to stores :wink:
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Post by lankycheese »

http://pc.ign.com/articles/666/666403p1.html

A new article on IGN about it. Looking great, the new toolset sounds fantastic and I'll be really sinking my teeth into it this time around!
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