Peregrinus wrote:I do think that characters that have a tie into the older characters should be allowed, perhaps even encoraged.
.....
disallowing connection to Das1 is a bad idea, one of the things that struck me when I first came was the sense of continutity, the sense that this place had a history, and if you do a total clean slate, I think a lot of that will be lost.
We origionally were disucssing moving it backwards in time. The reason we decided on forward instead was precisely because we wanted to keep as much lore as possible.
On the other hand, the Dasarian project needs to move forward, not just repeat itself. As long as we have to rebuild it from the ground up, we might as well see somthing new. There is a second part of the story coming up and everyone is going to have a whole new oppurtnity to become a part of it.
Peregrinus wrote:A final note, concerning economics and Dasaria... I suggest the DMs at leastattempt to maintain some realism. For instance, Daris. daris, in fifty years, would have grown into a regular city, with a busy seaport and its important location along the roads.
Heheh, actually if we were going pure realism Daris would probably be a smoldering pile of ashes. You wouldn't think a relatively small farming villiage would be the target of such concentrated hatred. Sometimes I think it must be on some ancient magic nexus, since for some reason evil arcanists are constantly declaring war on it.
Holly wrote:I'd like to see the Redboots continue, and maybe the Kingseekers becoming an NPC faction of some sort, if royalty is still in the picture. Personally I think Player-run factions detract from a campaign: It forces players to think Politically. I think players should be able to enter and gain status in NPC-run organizations, sort-of like if a character became a "Knight of the Fist" in the current campaign.
I kinda see eye-to-eye with Holly on that one. It's a tough call, we don't have an answer for that yet, and I don't really know what I think either. I don't know if player run factions detract or not, but the organizational burden they put on players is really awful. With people comeing and going all the time it breaks very easily too.
I would like to guard against is bringing too much factional baggage with us. It is entirely possible that we would have 3 former brigidiers playing at the same time (Kurich, Raeflyn, Syndir). They are all outstanding players, but they can't all show up and expect to lead the brigade, there is simply no way to resolve that.
Personally I would like to see a fresh start in the sense that nobody will be starting as a member of that faction. If you want to become one, you would need to reorganize from scratch with whoever shows up. That would be for the benefit of both new players and those who left nwn1 for a while but are returning for nwn2.
Holly wrote:I'd personally like to see the war with Varana over. A nice big landscape for the campaign could be the wild ruins of Dasaria and Varana, with very few places of civilization. A time of relative peace or recovery from war
I think war makes a very romantic backdrop for a campaign. I don't think "winning the war" is a good campaign focus. But a war going on in the background, like in say, "Raiders of the Lost Ark" or "Casablanca" is good atomosphere.
One possibility we never really explored much was adventures in the city. An big city might be an interesting place in it's own right, with rival wizards, corrupt guards, merchants and thieves guilds, etc. Might be able to do something along those lines.
Of course I'm always game with the artifact hunting dungeon crawl too. I'd also like to see some menaces, like goblins or whatnot. You know, stealing children from farms, etc. A lot of the good quests are really small drop in modules (like Sunless Citadel modules) that don't contribute to an overall campaign so much as drop into a setting. More things like that are always welcome in my book.
Holly wrote:I hope Dasaria II is a role-playing server.
I think it's safe to say that Dasaria will have the same blend of roleplaying and hack-and-slash that it had in the past. Fairly light death penalty, you can teleport to leader so that you can log on and start playing right away.
Although I hope that since a sizeable number of people have been playing WoW they will finally let me put in a food and water system! For some reason people tend to envision them as some sort of horrible perma-death monstrosity....
Templar Raeflyn wrote:I am definitely interested in keeping the Redboots going, either with or without Raef (although I must admit, the prospect of getting rid of Raef is daunting!).
I know! I tend use my characters over and over in different games and I've grown quite attached to some of them. Maybe we can just let is slide and let people move their characters - it woud really cheapen the story, but maybe it's the best thing? Tough decision, that. No clear answers.
I have -no- idea what is going to happen yet. I'm excited though. There are a lot of possibilities, it should be a blast!